I played the demo yesterday and wanted to share my experience a bit more in detail, I hope this helps.

I played with my girlfriend from the couch on a projector with keyboard & mouse. To give some context: We usually play turn based single player games with a focus on combat. Turn based single player games are most fun for us, because you can talk about what to do next easily and pass the mouse between each other. Our favorite games to play together are For the King, Mutant Year Zero and recently X-Com2. For RPGs we prefer not to manage big parties.
It is a quite old projector (1280x800p) and it worked great without needing to scale up the UI via the options menu. We had problems with small UI text in games like DOS2 for example, so you beat Larian Studios

I think we did not use the keyboard at all, which is nice for the way we play.
We wanted to play a charismatic female captain who is good at managing her crew and is a gunslinger. So we created a custom character with all points in Perception and Charm. Something like a female Han Solo maybe.
You nailed the intro cutscene, it established the atmosphere in a great way with a great pacing. It did not bore with details on politics or the world as some RPGs do. If you wanted to polish it even more bringing it from a 95% to a 100% you could think about working on the voice acting, but this is by no means necessary in our eyes.
So we got to the space station and started walking around. We climbed down the ladder. There was a little bug that repeated playing the sound of us climbing down the ladder, but it did not bother us at all or break immersion. I just wanted to mention it as a heads up. We found our first items and gun, broke the computer, because our protagonist knows shit about computers. We loved that.

It was interesting that we could see what was inside the shelves of a locked room, but I thought it is a nice touch and made me want to get in even more. After finding some items, we played around with the inventory a bit and it was easy to learn. Great work on the writing of items. I especially remember the turtleneck, we chuckled about that Steve Jobs reference. We wanted to see what it would look like on our character and put it on. And of course we died, because we are in space. We loved that as well.
We were a little bit stuck then, because we did not see that we could go farther south from the ladder in the upper level, so we thought our only chance to access the rest of the station was through the vents. We were carrying too much stuff to fit through (ST 1), so we dropped everything. Being small enough then, we found out we need a screwdriver and went searching for it. We found it on the dead body near our shuttle and went back to the vent. Unfortunately we broke it, because our protagonist also knows shit about tinkering. So we had to find another way. We picked up our stuff and went to the shuttle, because we had not entered it before. Over the radio we talked to one of our crew members. This is where the game really shone for us. The dialogue was amazing and we could play exactly the character how we imagined her to be. We dropped some funny and ironic lines and the male crew member laughed and we had a really nice interaction. Our character was able to talk about "killer robors" on the station, that we had not encountered yet, so we knew we had to go exploring even more. We did that, found out we could go south the ladder on the upper level and found the robots. Sneaking was not an option. But we had our gun and thought our time to shine had come. Unfortunately we had forgotten to load it with power cells. So we had to run away to the lower level and loaded our gun. It was showing "5/10" so I clicked reload again. It then showed "0/10", which might be a bug. Or did we just drop the 5 power cells when reloading? We could not get past the robots this way and had to pause our playthrough.
Maybe you can tell us if we did something wrong. We are by far no experts on this type of RPG and might not be your target audience.
If this was the beginning of the game, assuming we had payed money for it, assuming we could continue playing from this point on and assuming I was just a player not a fellow dev, I think I'd write this Steam review:
"Space Wreck is a very atmospheric indie RPG with amazing nostalgic aesthetics. There are multiple ways you can tackle a problem according to the unique character you want to play, which can lead to humorous situations. The game is super indie but manages to give you the feeling of a classic Fallout game, but in space!" Thumbs up
We are really looking forward to playing more and shoot those robots and find out how we like the actual combat.