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TIGSource ForumsPlayerGamesCompletely open source game for everyone to participate
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l0bster
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« on: February 03, 2020, 11:55:31 AM »

I'm just brainstorming, but let me get this thing off my mind and let me dream.
The idea is a game that is completely open source where the foundation is already made by someone (let's say me) - the project would be hosted on a platform like github and everyone who wants to be part of it, can participate by programming features, adding graphics, music etc. Although everyone can participate, to prevent bugs, or just bad behaviour there would be a control instance (let's say me, or other trustworthy people), who would check the code and would have to approve it, before it gets added.
Let's say i would make a top down engine, with tiles, basic enemies, with helper functions that can be used everywhere, and other people could create enemies with their own AI, attack patterns etc.
But it wouldn't be limited to just expanding existing stuff, also completely new features, like let's say fishing could be added.
Do you think it would be possible to get other people on board for such a thing?
Imagine this as a game jam, but everyone works on the same game - and the motivation would be, to create a super feature-rich open world game, with a huge amount of interactivity.
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Foxwarrior
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« Reply #1 on: February 04, 2020, 09:14:45 AM »

Is this Roblox?
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michaelplzno
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« Reply #2 on: February 04, 2020, 02:27:16 PM »

Visit https://blokaroka.com for an open source desktop game!
Contributions welcome!
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l0bster
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« Reply #3 on: February 05, 2020, 12:12:23 PM »

Is this Roblox?

Is this really how roblox was created? I avoided everyhing about roblox until now^^

Contributions welcome!
nice  Smiley
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ThePlaytestingCop
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« Reply #4 on: February 22, 2020, 07:59:25 PM »

I wish it was easier to make open source games. I have a project I work on in the background from time to time - it's a game I made for fun, but I've always wanted to open source it. My main road blocks are two third party assets that would take me forever to write myself that I can't release with it. Once you get to a certain sized game, it's pretty hard to not have at least a few third party assets, but it's a big road block to going open source.
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