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TIGSource ForumsDeveloperPlaytesting[OdiusFly Studio] Slime Love (HTML5 Game)
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Author Topic: [OdiusFly Studio] Slime Love (HTML5 Game)  (Read 742 times)
odiusfly
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« on: February 05, 2020, 10:29:27 AM »

Hello everyone,

I want to present you my new addictive game, "Slime Love".



Play the game online now: https://odiusfly.com/portfolio/slime_love

More games available on my website: odiusfly.com

Let me know if you are interested to license it or have any questions.

Contact me via email: contact [at] odiusfly [dot] com

Thanks in advance,

Kyriakos
« Last Edit: March 20, 2020, 05:37:52 AM by odiusfly » Logged

Website: https://odiusfly.com
Email: contact [at] odiusfly.com
Spectragate
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« Reply #1 on: February 16, 2020, 10:45:40 AM »

I think you linked to the wrong game. Your link points to a game called Hell Trap (which is still pretty fun).
Link to Slime Love

I think your game is great - it's really polished and the gameplay loop is pretty good. I meant to play just a few levels but found myself playing to level 15. Cool stuff!

If I had to have two main points of feedback it would be:

#1: It's too easy. I made it to level #15 with only one death. For these kinds of games I think the difficulty really needs to ramp up around level 4 or 5. I also found that the difficulty didn't match the map progression - for example level #14 was probably the easiest level out of the whole bunch. Level #15 feels like the first level that has had any real difficulty spike.

#2: It needs more stage gimmicks: Right now each level has been 'jump/avoid' the spikes. While that's fine with the mechanic you have, I was expecting around level 4 or 5 to throw something new into the mix. Just as I was going "ok I think I get the hang of this", you want to throw something new at the player. For example, level 5 could be where you start to introduce sticky walls you can travel along at different angles/upside down, or bouncy jelly, or falling spikes, or walls that you can only bounce off a certain number of times.

Nice work though.
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odiusfly
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« Reply #2 on: February 19, 2020, 01:17:30 AM »

@Spectragate

Thanks for your interest to play my game and for your feedback.

First of all, i fix my link, i think something wrong with copy-paste. All good now!

About #1 , my game tested from a lot users (any age) and believe me is not too simple! hehe! I understand the map progression, i have plans for update, so i hope next levels to be more interesting!

About #2 , I have plans to add great things next , i read your feedback , thanks again!

Best regards,
Kyriakos
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Website: https://odiusfly.com
Email: contact [at] odiusfly.com
jbarrios
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« Reply #3 on: February 27, 2020, 09:02:26 AM »

Hello odiusfly,

I played your game.  I recorded it and my thoughts:


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odiusfly
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« Reply #4 on: March 03, 2020, 01:15:44 AM »

@jbarrios

Thank you my friend!!! Smiley
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Website: https://odiusfly.com
Email: contact [at] odiusfly.com
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