SEN: Seven Eight Nine is out today on Switch, Steam, iOS and Android. It's a minamalist zen-experience puzzle game. It has been described as "The least frustrating puzzle game" and "zero anxiety gaming", which I've taken as compliments
. The idea of the game was inspired by Jonathan Blow's The Witness and I wanted a simple puzzle game to play during commutes that wasn't all in-app purchases and had no manipulative design trying to eek out every last drop of player retention. Just a good, simple puzzle game.
I'm a technical designer at Fabrik Games, a game studio in Manchester, but before that I was an indie developer and contractor. During that time I made this game in collaboration with a friend - Francesco Tamaccaro - who made the soundtrack and graphic design.
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/SEN-Seven-Eight-Nine-1708132.htmlhttps://store.steampowered.com/app/1170910/SEN_Seven_Eight_Nine/https://apps.apple.com/ae/app/sen-seven-eight-nine/id1477608800https://play.google.com/store/apps/details?id=com.all4games.sen