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April 09, 2020, 10:43:58 PM

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TIGSource ForumsDeveloperDesignI need a name
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georgecrhennen
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« on: February 09, 2020, 03:31:09 PM »

I need a name for my Dungeon MMO. I would name it dungeon but some jackass has the domain name and never responds to emails so that's out.

I am looking to have a one-worded or something that rolls off the tongue like how RUST or Minecraft have their names.


EDIT:
more info:
so i want the name of my game to be sort of the goal (mcguffin) but since it is an mmo it has to be a good name. example. I want to call it The Crystal where once you find it you have ultimate power (and in my mmo there is literally only 1 per server which actually makes things rare and fun for players it seems) but the crystal is taken by a deoderant company for women. I need a name that i can use as a URL and can be a goal item as well


CRITERIA:
It has to be able to have proper use if I wanna use it as a URL, no I don't want to have gamenamer-game.com I just want to do gamename.com
It needs to be short and sweet. If it is longer like Sub Exodus it has to roll off the tongue.

some images:
https://i.imgur.com/880wG2L.gifv
https://i.imgur.com/xJEpxOA.gifv
https://i.imgur.com/OvE6jQd.gifv
https://i.imgur.com/JhZl3Vx.gifv

(i am working on getting better, more visible gifs as those are a little older when it was a bit harder to see)

« Last Edit: February 17, 2020, 11:03:59 AM by georgecrhennen » Logged
Liber0
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« Reply #1 on: February 09, 2020, 11:40:02 PM »

Any visuals to spark our imagination? Smiley
Or maybe a sentence or two about what's special in the game.
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georgecrhennen
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« Reply #2 on: February 10, 2020, 03:52:09 PM »

i put some gifs up on imgur.
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TonyLi
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« Reply #3 on: February 11, 2020, 10:19:53 AM »

What feeling or essential experience do you want to evoke in the player? The name should support that.
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georgecrhennen
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« Reply #4 on: February 11, 2020, 02:05:26 PM »

Well players will probably die a lot and it's a dungeon mmo. Uhh it's spooky (so says the soundtrack)
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Daid
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« Reply #5 on: February 12, 2020, 10:33:53 AM »

Going by gif 2,3 and 4, I would say "Darker then Doom 3" (Seriously, I cannot see anything on those gifs)

Remember that minecraft only became an iconic name by luck. It's a game where you mine things, and craft things. Mine+craft. In that aspect you could name your game Hitdeath. You hit things, and things die.
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TonyLi
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« Reply #6 on: February 12, 2020, 01:37:59 PM »

That's not much to work with. Is there anything unique about the game?

Think of games with good names:

Grim Fandango: It rolls off the tongue. Grim because it's about the dead on the Day of the Dead. Fandango because everyone's dancing around the truth in a Spanish/Latin-themed environment.

Super Smash Bros: Great alliteration. Smash suggests over-the-top combat.

Neo Cab: Short, easy to spell and remember. Neo is classic cyberpunk. You drive a cab.

Each of those names says a lot about the game, they're easy to say and spell, and they're memorable.
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georgecrhennen
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« Reply #7 on: February 12, 2020, 03:54:12 PM »

i know these facts but the best way to describe it is a sandbox dungeon mmo.
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TwoSaint
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« Reply #8 on: February 13, 2020, 10:04:12 AM »

i went to english to french
typed in "below earth" and got sous la terre
pronounced "SOO LA TEAR"
idk if that helps you game looks sick

also my native french speaker told me it sounds correct although it translates back to under ground
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georgecrhennen
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« Reply #9 on: February 13, 2020, 03:20:44 PM »

I know how to say it properly with the accent so it sounded cool but we also have to remember that most dont use an accent when they talk they just talk american english and chinese. If the name is to be readable by the average person it'd be best to do it in english because the business world is taught in english.

I do like So la terre.

Tear is just a cool word to use.
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TonyLi
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« Reply #10 on: February 13, 2020, 07:11:53 PM »

My point is that you can use the name to sell your game's hook.

Speaking of hooks, Flinthook is another great name. The game's hook is literally a grappling hook. Very easy to associate the name with the game. And Flint is a nicely monosyllabic word for something hard, like a tough space pirate.

What's your game's unique hook?
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michaelplzno
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« Reply #11 on: February 14, 2020, 03:02:03 PM »

There are millions of options for what to call this game, now usually when I brainstorm names I require $50 for each name I suggest and can keep going for as long as the client feels is necessary.

Tiny Chamber
Pixel Story
Danger Cave
Dungeon of Doom
Mystery Chamber
Path of Loneliness
Room Quest
Loot 'n Toot (Add some kind of trumpet weapon)
Square Room Adventure
4 Walls and a Dood: Hold the 'Tude.

Here's 10 names, that'll be $500.
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georgecrhennen
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« Reply #12 on: February 14, 2020, 05:28:11 PM »

My point is that you can use the name to sell your game's hook.

Speaking of hooks, Flinthook is another great name. The game's hook is literally a grappling hook. Very easy to associate the name with the game. And Flint is a nicely monosyllabic word for something hard, like a tough space pirate.

What's your game's unique hook?

It's a sandbox, leaderboard based, mmo. I literally dont know a good hook besides you can do whatever you want and that there is a big overacing story.
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georgecrhennen
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« Reply #13 on: February 14, 2020, 05:41:58 PM »

There are millions of options for what to call this game, now usually when I brainstorm names I require $50 for each name I suggest and can keep going for as long as the client feels is necessary.

Tiny Chamber
Pixel Story
Danger Cave
Dungeon of Doom
Mystery Chamber
Path of Loneliness
Room Quest
Loot 'n Toot (Add some kind of trumpet weapon)
Square Room Adventure
4 Walls and a Dood: Hold the 'Tude.

Here's 10 names, that'll be $500.

i hope people dont pay for namings
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georgecrhennen
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« Reply #14 on: February 14, 2020, 05:42:13 PM »

What feeling or essential experience do you want to evoke in the player? The name should support that.
fear
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Thaumaturge
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« Reply #15 on: February 15, 2020, 12:16:43 PM »

In that case, what about "Dreadverse"?
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michaelplzno
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« Reply #16 on: February 15, 2020, 01:00:52 PM »

@georgecrhennen - Why not? Andy Warhol paid $50 for the idea to paint soup cans. And IIRC a certain billionaire paid this forum's famed rinkuhero enough to buy a desk for the name "Minecraft."
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georgecrhennen
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« Reply #17 on: February 15, 2020, 01:58:40 PM »

In that case, what about "Dreadverse"?

I like the word dread but not dreadverse (sounds cheesy) as well as if i go to dread.com it's a weed company for some reason.

Another criteria for the name is it MUST be able to be used as a URL.
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georgecrhennen
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« Reply #18 on: February 15, 2020, 02:00:01 PM »

@georgecrhennen - Why not? Andy Warhol paid $50 for the idea to paint soup cans. And IIRC a certain billionaire paid this forum's famed rinkuhero enough to buy a desk for the name "Minecraft."

Oh mainly because i thought you were joking. Those names arent amazing by any means for a more adult game.
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michaelplzno
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« Reply #19 on: February 15, 2020, 02:12:32 PM »

Well now I'm curious: what age group do you think your game will appeal to?
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