Alright, this time I participated in Ludum Dare 46. That was quite intense, I just wish I had time to add sound and more polish, but I'm happy that I was able to accomplish my main goal which was to have a playable game done in less than 3 days. I had a few non-dev related things that got in the way so I knew I had to keep things short and sweet.
I tried to code in the most pragmatic way I possibly could. Keeping code in chunks whenever possible. Doing so helps me be more flexible and faster when implementing features. Also, thanks to all the feedback and some reflection I'm now much more aware of the type of design and balancing mistakes I usually make. I'm glad I did this jam and I'm looking forward to the next one.
Here's the link to the page:
https://ldjam.com/events/ludum-dare/46/unsplashedGameplay: