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1382427 Posts in 66053 Topics- by 58461 Members - Latest Member: zoliking

September 25, 2020, 01:11:37 AM

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TIGSource ForumsCommunityDevLogsHopebringers
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Author Topic: Hopebringers  (Read 183 times)
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Hopebringers delevopment team

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« on: February 13, 2020, 02:55:06 PM »

Hello everyone, we are back with another devlog! For this first real devlog, we`ll be explaining the most important mechanic in our game: tile based movement.

All levels are divided on square tiles, and every turn the player has two actions: moving and attacking. On this devlog we’ll focus on the movement and rotation.

Every turn, the player will be able to choose the tile he moves a character on, and the direction he faces, which is important for the attack action, which we’ll cover on a later devlog.

As you can see in the gif, we already have some models for different characters and enemies, but everything you see here, specially the UI, is still work in progress and subject to change.

We are using the tile based approach to movement that so many other games use, coupled with a rotation system which will give you advantages or disadvantages which affect, for example, extra damage for backstabbing.

Hoprbringers, coming to Steam mid May 2020. Follow us on twitter at https://twitter.com/HopebringersRPG
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