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1382427 Posts in 66053 Topics- by 58461 Members - Latest Member: zoliking

September 25, 2020, 01:02:59 AM

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TIGSource ForumsCommunityDevLogsGravevania - A small shoot'em up.
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Author Topic: Gravevania - A small shoot'em up.  (Read 1258 times)
disemq
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« on: February 13, 2020, 11:46:06 PM »

Hi there!

We are a working on a Shoot 'Em Up in a cemetery called Gravevania.



Every then and now we are adding new ideas even though the gameplay is almost defined.



I will be uploading images in the forum as we progress.



regards!
« Last Edit: April 16, 2020, 12:36:31 AM by disemq » Logged

disemq
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« Reply #1 on: February 17, 2020, 09:58:50 AM »


Animating enemies: The Firestarter

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disemq
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« Reply #2 on: February 18, 2020, 05:47:35 AM »


Continuing with the firestarter: casting fire


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disemq
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« Reply #3 on: February 22, 2020, 08:55:32 AM »

An early map concept

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disemq
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« Reply #4 on: February 24, 2020, 12:13:58 PM »

Map decoration..

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disemq
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« Reply #5 on: February 26, 2020, 12:06:20 PM »

further refining the decoration..


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The Armorman
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« Reply #6 on: February 26, 2020, 05:11:22 PM »

cool bone buddies!
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BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
disemq
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« Reply #7 on: February 28, 2020, 11:25:10 AM »

cool bone buddies!

Thanks The Armorman!
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disemq
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« Reply #8 on: February 28, 2020, 11:26:04 AM »

more decoration for more maps..

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disemq
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« Reply #9 on: March 04, 2020, 08:50:50 AM »

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disemq
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« Reply #10 on: March 20, 2020, 12:19:48 PM »

Gameplay testing..


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disemq
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« Reply #11 on: April 05, 2020, 11:22:36 AM »

testing map movement after hours of bugfinxing..


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disemq
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« Reply #12 on: April 16, 2020, 12:41:21 AM »

Polishing one of the intro scenes of the game!
Any suggestions are welcome!

(the image is a bit large to the sides, so horizontal scroll must be done)

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Eyon
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« Reply #13 on: April 16, 2020, 09:02:58 AM »

I like the graphics, the character and the background look good  Toast Right
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dreamade
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« Reply #14 on: April 16, 2020, 10:22:43 AM »

Liked the design. Especially the last one for the intro scene.I wish I had some cool pixel art skills like your  Lips Sealed keep on good work
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disemq
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« Reply #15 on: April 25, 2020, 01:52:58 AM »

Most of our enemy code was rewritten for implement a state machine.
We also added the "white" on "hurt".. 

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