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TIGSource ForumsDeveloperTechnical (Moderator: ThemsAllTook)Voxels and UE4
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Author Topic: Voxels and UE4  (Read 1068 times)
FranksBV
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« on: February 20, 2020, 10:16:18 AM »

Hi there!! I'm analyzing techs for a 3-men tycoon project. One of the walls we're finding is that our design requires a pretty big landscape with a big range of view and the ability to jump from one point to another instantly. The choice of UE4 is because i've done some archviz works with the engine so i'm feel comfortable to work with, but sadly the landscape tools can't do what we need. So i think voxels may be the solution. Currently I'm testing VoxelPlugin and VoxelFarm, both seems promising to solve our problems, but the learning curve is slow, so i'll be happy to hear if some of you have tried and worked with voxels in UE4 and can give me some insides... Performance, limitations, and anything you consider relevant...
Thank you in advance!!!
Cheers!
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