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TIGSource ForumsCommunityDevLogsRoopit and Boopit Two player Co-Op puzzle
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Author Topic: Roopit and Boopit Two player Co-Op puzzle  (Read 3233 times)
TheSneaK
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« on: February 27, 2020, 09:17:55 PM »

Player One is Red...

Player Two is Blue...

If You check out my Game...

I'll Pretend to Love You!





This yet to be titled game is all about Co-Op combat Puzzles.

Both Players have different roles,

   Blue Player can block projectiles with his shield, and attacks in an arc

   Red Player can shoot from a distance with his bow

The emphasis is on Planning, Coordination, and Communication.



The Mechanics are simple.

But the Levels become increasingly complex.

Also... BOSS FIGHTS!



So far the people I have had playtest the game have had a lot of fun

If you want to playtest this me, please don't be afraid to ask.

It will only motivate me to get a version up on itch.io sooner.



I would love to get some feedback on what you think of my game.

I'm happy to hear any suggestions or criticisms!





Anyway, that's enough from me for now.

HAVE FUN Smiley
« Last Edit: April 20, 2020, 11:07:04 PM by TheSneaK » Logged
TheSneaK
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« Reply #1 on: March 01, 2020, 10:40:33 PM »

UPDATE

There is a version available to play!

https://thesneak.itch.io/roopit-n-boopit


Any feedback is greatly appreciated!

There are currently 3 worlds of 10 levels each to play,
And a boss fight at the end of each!
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TheSneaK
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« Reply #2 on: March 03, 2020, 10:34:50 PM »

Thanks for the playtesting friends!

Because of feedback I've made the following changes.

  *  World 1 levels have been adjusted to make the red player require more input, it's harder to solo the levels with the blue character alone.

  *  Added options to adjust the volume of the SFX and music

  *  Added the ability to save and load the game.



Thanks to everyone who has been keeping up with the progress of this game!  Gentleman

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TheSneaK
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« Reply #3 on: March 15, 2020, 06:29:03 PM »

Hello Friends!  Smiley

I have been working on adding animations to the player characters, enemies and especially bosses!

Today I had a go at making a small video of my game!

This is the first time I have ever tried using any video editing software, but I thought it might be fun to show you guys anyway Smiley


The gameplay is snippets from World 1 including the boss.






If you have not yet tried "Roopit and Boopit", it means a lot to me if you could give it a go!

https://thesneak.itch.io/roopit-n-boopit

Any feedback is greatly appreciated!  Smiley



Have a good day friends!

Have Fun!  :D
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TheSneaK
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« Reply #4 on: March 19, 2020, 02:43:11 PM »



UPDATE:

Started work on World 4 - Ice World!

Ice World is the first world that Roopit and Boopit can fall to there untimely deaths in!  Hooray!



Also, CONTROLLERS NOW WORK!

Exciting times indeed!  xD



Other than that a few changes minor improvements to the menu have been made as well as making world 3 a little less hard on the eyes (hopefully)


Here is a video of World4!










Stay healthy out there my friends and have FUN!  :D


https://thesneak.itch.io/roopit-n-boopit
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TheSneaK
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« Reply #5 on: March 25, 2020, 12:12:27 AM »

For a while now I have been considering putting small cut scenes in the game.

And when I say small, I mean 3 second animations. mostly to add character to my 2d weapon-wielding blobs!

Today that is a reality!  World 1 has an opening and a closing little skit



Roopit and Boopit, fighting over a steak...



Roopit and Boopit... beating the $#!T out of the boss!





In other news, World 4 is very close to being finished!

A version is out with World 4 playable all the way through to the boss.

However, a lot of small bug fixes and balances (with the boss particularly) need to be done!

But feel free to give it a go!  I'd love some sweet, juicy feedback.

Here it is https://thesneak.itch.io/roopit-n-boopit



Thanks to all you who keep up with the development of Roopit and Boopit!

Its been a lot of fun!  :D
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TheSneaK
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« Reply #6 on: March 30, 2020, 09:36:17 PM »

Hey!

Been working on some graphical improvements.





Improved the floor tiles, backgrounds, and destructible blocks.
Tho the screenshots don't do the background justice since they are animated.

The game is coming along quite nicely!

I've made a few more little cartoons of Roopit and Boopit as well as finally fixed the bug where they could get stuck on each other sometimes (hopefully).

I'd love for you to check the game out and give some feedback!  Smiley
https://thesneak.itch.io/roopit-n-boopit
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TheSneaK
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« Reply #7 on: April 02, 2020, 07:28:53 PM »

Had a go at making a Trailer!

First time making one or using the editing software!






Any feedback is most welcome.  Smiley


You can try the game yourself here!

https://thesneak.itch.io/roopit-n-boopit
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Micah.WhiteBoxGaming
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« Reply #8 on: April 03, 2020, 06:54:54 AM »

Really cool video. Do the chars have a back story? Could be a fun comic strip and game of course is great. You have tweeter?
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TheSneaK
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« Reply #9 on: April 04, 2020, 02:43:18 PM »

At the moment, the backstory is just that they are brothers. 

I tried to give them both a slightly different Personality from each other.

Roopit (the red character) is short-tempered and crazy-eyed.

Boopit (the blue character) is a bit more controlled and masculine.

But overall they are more similar than different, they fight over food and come up with funny almost prank like ways of killing bosses.

No, I don't have a twitter, I have tried my best to stay away from social media platforms like that, unfortunately, if I want to be a Game Developer I may have to  Sad

Do you find it valuable? 
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Micah.WhiteBoxGaming
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« Reply #10 on: April 09, 2020, 04:23:14 AM »

Yeah its great way to build audience
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TheSneaK
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« Reply #11 on: April 14, 2020, 01:01:55 AM »

UPDATE!

I've had a bit of break over the holidays, but now Roopit and Boopit is back on!!  :D



Graphics!  More work on graphics!!!  :D



I've put a black border around the characters and enemies, it makes it easier to tell whats important on the level at a glance.



Also I've been trying out the db32 color pallet for the environments, it turns out I was using way too many contrasting colors.



I've been learning a lot about art, but still a lot to learn!



Also, the purple monsters and snowmen have had there sprites vastly improved.

The time has come to begin work on World 5!

World 5 will be inferno world!

I'm pretty hyped to come up with some new mechanics and puzzles!  Definitely my favorite part of making this game!  :D

Also, I've been considering adding moment with analog sticks on the controllers, The way you only move in four directions doesn't really mesh well with it, but I thought it might be good to see if I can get it to be a good alternative anyway!

What do you think?  Is it worth it for a game with only 4 directions to move and shoot in?



It feels like the game is getting close to being finished!  One more world, a few more little cartoon animations, etc etc.

You can try the game here!  https://thesneak.itch.io/roopit-n-boopit

I hope you all have had a good holiday and that this quarantine hasn't been getting you down too much.

If you need someone to talk game design with and playtest your projects, hit me up!  I'm always keen to see what people are making and if I can help!  :D



Have a great day and have FUN!!  :D
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TheSneaK
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« Reply #12 on: April 16, 2020, 04:33:34 PM »

UPDATE!

Two big things to talk about!

Firstly... WORLD 5 is in the making!

The first 5 levels in world 5 are up for playtesting!  Smiley

Have a look!













The other big improvement.

Now you can pivot on the spot without moving that direction!

I know this has been an annoyance for a lot of you, I've finally done something about it.

Now if you tap the direction you want to go, your character faces that way, if you hold the key, he moves.

I would appreciate some feedback regarding this please, as it is hard to find the right balance between in how long the button should be held before moving, too soon and pivoting is hard, too long, the controls become sluggish.

I am 90% sure the pivot controls are good at the moment, but I would definitely appreciate a second opinion.

You can try the game here

https://thesneak.itch.io/roopit-n-boopit


Hey YOU!

That's right, YOU!  The guy that read right to the end.

I appreciate you!  Smiley

Have a good day and HAVE FUN!
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TheSneaK
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« Reply #13 on: April 20, 2020, 11:08:56 PM »

UPDATE!

Thanks to some feedback, the pivoting is no longer done by tapping the direction you want to go.

It seemed like it made the controls less snappy, as well as occasionally pivoting instead of moving.



Instead, it's done by holding another key. 

ALT for Roopit, SHIFT for Boopit.



This is a little awkward when playing on a keyboard, but.....

ANALOG STICK IS WORKING!!   :D

You can Pivot if you move the stick (or press the d-pad) while holding L Trigger.

So far this seems like the easiest and best way to play the game!



Also brought in a new option "Solo Mode"!

Solo mode lets you control both characters with a single controller.



Another small quality of life change is now you can switch to child mode mid-game.



I'd love if you could try Roopit and Boopit, even if you have already, but more then a few weeks ago.

I'm always keen to hear feedback, and I'm happy to give you feedback on your game in return!  Smiley



If you haven't seen the video I posted in the provide feedback thread, here it is, take a look!






Heres a link to the game!  Give it a go!  Smiley

https://thesneak.itch.io/roopit-n-boopit



Thanks for reading, have FUN!  Smiley
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TheSneaK
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« Reply #14 on: April 27, 2020, 10:45:42 PM »

Finally!  I've made a little cartoon for the start of Roopit and Boopit!   Grin

Check it out!





Really I just want to set the tone for the start of the game.

Play the game for yourself!  its 90% finished!

https://thesneak.itch.io/roopit-n-boopit


Hopefully this made you smile!  :D
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zombieonion
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« Reply #15 on: April 28, 2020, 06:06:54 AM »

I think this looks great! The trailers made the game look way faster than I imagined from the screenshots, also you demonstrate very well how the two characters interact.
I am not fully on-board with the art style, but seeing the animations where Roopit and Boopit fight each other, I had a change of heart. This is very charming and interesting. I think you can do a lot of cool levels for it too!
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TheSneaK
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« Reply #16 on: April 28, 2020, 03:04:24 PM »

Thanks so much for the kind words!  Smiley
The trailer is a placeholder, and I've had a few other people say the same thing about thinking the game was a lot faster xD.
It's much more of a puzzle game with combat than a fast-paced action game.
I'll have to keep that in mind for the final product!

As for the art style.  They are all done by me, which means it's not gonna be as good as if an artist was involved, but I'm happy the animations brought you around lol!  xD
I was hoping that even if they are goofy drawing, that they would at least make someone smile Smiley

You should give the game a go!  I'm keeping it free until it's finished and I'd love to hear what you think of the levels!  Smiley

https://thesneak.itch.io/roopit-n-boopit

Have a great day!  Smiley
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TheSneaK
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« Reply #17 on: May 07, 2020, 06:23:00 PM »

I'M BACK!!

I've been shading all the player and enemy sprites!

Have a look!

















I'll have to make a gif soon to show it off a bit better.

Also, I have been going through and shading the cut scenes.

The bug that never dies (players getting stuck on each other) has risen its ugly head once again!

Geez... It seems no matter what I do, there seem to be some cases where they get stuck.

However, I think I have it fixed now, tho that is what I thought the last two times as well!  xD



Other then these graphical updates and bug fixes, I have decided to put a new system in the game!

When you finish each world, you will get a ranking, S A B C D F

Roopit and Boopit will react according to how high (or low) you rank!

The rank will be determined by how long you take to finish the world,  however, there won't be a visible clock or indicator of how well you're doing while your playing.  The reason for this is that I only want the ranking to be something to beat in the second playthrough of that world, I don't want players to feel "on the clock" the first time they play.



If you would like to check out the game, here is a link -

https://thesneak.itch.io/roopit-n-boopit



I hope you all are having an ok time with all that's going on.

I would love if you could play Roopit and Boopit and provide feedback, I'm happy to play your game as well!  Smiley



Have a good day!
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andyfromiowa
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« Reply #18 on: May 08, 2020, 03:02:57 PM »

Nice job making that trailer. The GIFs of the brothers fighting over steak and beating up the boss are my favorite parts - I think the more you can play up that kind of charm, the better.

Does one player usually block while the other one shoots?

Definitely a cool project!  Hand Thumbs Up Left Smiley
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TheSneaK
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« Reply #19 on: May 08, 2020, 05:29:21 PM »

Yeah I think playing up the goofy charm is a good idea!  xD

So the blue character "Boopit", blocks when he's is not attacking.  His attack is a close-range arc, meaning he can hit things to his diagonals as well as in front of him.

"Roopit" the red character, can't block at all.  But he can shoot the length of the screen, no diagonal attacking tho.

This difference in abilities is the main mechanic for puzzles and forces the two players to work together.


Thanks for the kind words!  Smiley
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