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TIGSource ForumsCommunityDevLogsShadows of Entropy. A 2d Atmospheric Metroidvania
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Author Topic: Shadows of Entropy. A 2d Atmospheric Metroidvania  (Read 491 times)
emscape
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« on: March 06, 2020, 03:26:00 PM »


Presents:

Struggle, demise, death. As of late the world of Godset is in peril. A plague has fallen upon the realm, and no one seems to be spared. It’s up to you, a mere acolyte, to channel the miracle that would cleanse the plague and save your country.

Shadows of entropy is a 2D action platformer with puzzle and metroidvania elements. While using quickly flowing combat, one hit deaths, your player character can quickly respawn at frequent checkpoints. Also, your dead body will remain on the ground when respawning. This ability is not only reserved for the player, some enemies are able to respawn like this as well.

The world will be heavily inspired by the Anglican Gothic architecture and middle English style folklore with supernatural elements.

The combat flows with positioning as it’s most important aspect. Every character in the game has two offensive abilities, each with its own area of effect. The objective of the player is to move around the attack types the enemy throws at them, while trying to maneuver to get in suitable range for their own attacks.

In terms of movement, the character has a jump, wall jump, wall glide, dash and ledge grab ability. This ensures a versatile movement system.

About me:

I’m a 26 year old developer and this mostly is a project I work on as a side project to my daytime job. So while I do buy some supplemental art assets, most of the art, music, sound effects, level design and of coarse the coding is done by me personally. Sporadically friends help me out with some extra work. I’m planning to get a little more help before releasing.

I'm currently working on a prototype, which I will post here soon. I'd love to hear what you think about the concept and the game Smiley

Check the prototype here, and let me know what you think:
https://drive.google.com/file/d/1EbJJcp4LhEbcGLmoCnbI-C82fBinjKMh/view?usp=sharing

Do know that especially some of the audio assets are placeholders. The kickstarter link in the end is not yet implemented, but I want to start a kickstarter after the initial feedback and some pressing issues are dealt with. Smiley

Let me know what features you'd most appreciate, please comment, examples are:
- Parallax in all levels
- Vehicle sequences when moving between parts of the world trough shortcuts.
- Dialogues (and therefore NPCs)
- Cutscenes
- more than 1 huge boss
- Voice acting
- swappable abilities instead of 2 predetermined ones
- swappable items giving certain boosts

Some Preview Screenshots:







Preview of a tileset:

« Last Edit: March 25, 2020, 10:45:03 AM by emscape » Logged
Suttebun
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« Reply #1 on: March 06, 2020, 05:28:36 PM »

I really like the big open space with the windows, this place is spooky and interesting.

Side note: your screenshots are a little bit large, and the title is a bit hard to read.
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emscape
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« Reply #2 on: March 07, 2020, 05:36:11 AM »

Thanks! Thought that it was the small screen I was using to post, fixed the screenshots and added a background to the logo
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emscape
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« Reply #3 on: March 07, 2020, 06:18:37 PM »



New Tileset on the way :D
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emscape
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« Reply #4 on: March 11, 2020, 01:08:57 PM »

Check the early prototype here :D

https://drive.google.com/file/d/1EbJJcp4LhEbcGLmoCnbI-C82fBinjKMh/view?usp=sharing
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emscape
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« Reply #5 on: March 15, 2020, 07:13:59 AM »

Today I've don some finalizing work on my tileset and made a new animation. I will do some polishing work and make some enemies during the coming week.

edit: 1 extra



« Last Edit: March 18, 2020, 05:28:21 PM by emscape » Logged
Suttebun
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« Reply #6 on: March 19, 2020, 01:56:46 PM »

ah your character sprites are quite alive, keep it up
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emscape
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« Reply #7 on: March 25, 2020, 10:44:28 AM »

Thank you! I will keep up the work, with corona everywhere it proves difficult keeping energy.

Here's what I've been working on lately

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