Struggle, demise, death. As of late the world of Godset is in peril. A plague has fallen upon the realm, and no one seems to be spared. It’s up to you, a mere acolyte, to channel the miracle that would cleanse the plague and save your country.
Shadows of entropy is a 2D action platformer with puzzle and metroidvania elements. While using quickly flowing combat, one hit deaths, your player character can quickly respawn at frequent checkpoints. Also, your dead body will remain on the ground when respawning. This ability is not only reserved for the player, some enemies are able to respawn like this as well.
The world will be heavily inspired by the Anglican Gothic architecture and middle English style folklore with supernatural elements.
The combat flows with positioning as it’s most important aspect. Every character in the game has two offensive abilities, each with its own area of effect. The objective of the player is to move around the attack types the enemy throws at them, while trying to maneuver to get in suitable range for their own attacks.
In terms of movement, the character has a jump, wall jump, wall glide, dash and ledge grab ability. This ensures a versatile movement system.
About me:I’m a 26 year old developer and this mostly is a project I work on as a side project to my daytime job. So while I do buy some supplemental art assets, most of the art, music, sound effects, level design and of coarse the coding is done by me personally. Sporadically friends help me out with some extra work. I’m planning to get a little more help before releasing.
We now have a composer making a part of the soundtrack. I'm very happy to see where this is going.
Check the prototype here, and let me know what you think:
https://drive.google.com/file/d/1j0WjB9Q5dTvQQDnL7QZeznQosUFqrq3Q/view?usp=sharingDo know that especially some of the audio assets are placeholders. The kickstarter link in the end is not yet implemented, but I want to start a kickstarter after having some people test the demo.
Let me know what features you'd most appreciate, please comment, examples are:
- Parallax in all levels
- Vehicle sequences when moving between parts of the world trough shortcuts.
- Dialogues (and therefore NPCs)
- Cutscenes
- more than 1 huge boss
- Voice acting
- swappable abilities instead of 2 predetermined ones
- swappable items giving certain boosts
Link to preview of the Soundtrack:
Soundtrack Preview Playlist:
https://soundcloud.com/emielsilverentand/sets/shadows-of-entropySome Preview Screenshots:
Preview of a tileset:
Concept Art: