Suttebun
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« Reply #20 on: July 29, 2020, 11:20:06 AM » |
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Your art has such a theatric feel to it. If you wanted - I imagine you could really explore the small stuff with cutscenes.
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emscape
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« Reply #21 on: August 13, 2020, 08:28:18 PM » |
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THANK YOU! I'm working on new art I think the colours aren't right yet, but hell, it looks cool.
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« Last Edit: August 14, 2020, 02:18:42 AM by emscape »
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emscape
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« Reply #22 on: August 15, 2020, 10:26:08 PM » |
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Hi All, Thanks for all the support lately. I've been blessed to have an extra composer on the team and a couple of friends want to help me out to do more coding. This weekend I made a new tileset, wrappig up the work I did for the decoration assets:
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Ramos
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« Reply #23 on: August 21, 2020, 02:56:55 PM » |
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WOW, you have here some really atmospheric artwork and the amount of details is fantastic. Good job sir!
What are the core pillars of gameplay?
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emscape
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« Reply #24 on: August 24, 2020, 10:19:42 AM » |
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I can proudly announce that we added a composer to the team :D WOW, you have here some really atmospheric artwork and the amount of details is fantastic. Good job sir!
What are the core pillars of gameplay?
The gameplay is a bit puzzly platformery, since this is a metroid vania. The following makes it unique: - One-hit deaths for everyone.
- Very quick respawning with checkpoints always close
- Respawning is canon so corpses will stay
- Every Character has 2 ability slots, so combined with a one-hit death the combat will be a bit like real time chess in terms of how you'd need to navigate the environment while fighting
Doing fast runs and unlocking secrets will be a key part of the game. (although timed tests will be kept to a minimum)
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emscape
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« Reply #26 on: November 13, 2020, 09:50:10 PM » |
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emscape
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« Reply #27 on: November 23, 2020, 02:04:59 PM » |
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« Last Edit: November 23, 2020, 02:18:02 PM by emscape »
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emscape
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« Reply #28 on: December 10, 2020, 04:30:25 PM » |
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working on some more art and shaders. Also revamped most of the movement controls to look more organic and incite play more thoughtful than the rambo style we embodied until now. Just a couple more attacks / skills and the world building can commence.
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Ramos
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« Reply #29 on: December 13, 2020, 11:33:40 AM » |
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I can proudly announce that we added a composer to the team :D WOW, you have here some really atmospheric artwork and the amount of details is fantastic. Good job sir!
What are the core pillars of gameplay?
The gameplay is a bit puzzly platformery, since this is a metroid vania. The following makes it unique: - One-hit deaths for everyone.
- Very quick respawning with checkpoints always close
- Respawning is canon so corpses will stay
- Every Character has 2 ability slots, so combined with a one-hit death the combat will be a bit like real time chess in terms of how you'd need to navigate the environment while fighting
Doing fast runs and unlocking secrets will be a key part of the game. (although timed tests will be kept to a minimum) That sounds good. So if I understand right, you aim for hardcore players target audience aka old school difficulty When do you plan on starting a coming soon page? Assuming you plan a Steam release
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emscape
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« Reply #30 on: January 06, 2021, 07:03:17 PM » |
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I plan to start kick-off the game marketing wise as soon as I've been granted permission by my employer. I hope I'll be able to ask formally at the end of the month.
Last month I manage to turn down the speed of the game a little to make it a little more like the old castlevania's / prince of persia. Fit's better with the atmosphere to not have a lightning fast character.
Still want to keep the combat etc quickly developing, just slightly more tactical and less jittery. In terms of hardcoreness. I want to both cater to the hardcore crowd as well as nostalgical gamers but having the checkpoints quickly following eachother and still some of your progress stay when you die (not all NPC's / Enemies have the power to respawn)
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emscape
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« Reply #31 on: February 15, 2021, 04:36:32 PM » |
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Suttebun
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« Reply #32 on: February 16, 2021, 04:04:39 AM » |
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holy smokes, what great amount of progress you've made! really now, kudos
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emscape
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« Reply #33 on: March 16, 2021, 05:53:16 PM » |
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emscape
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« Reply #34 on: November 22, 2023, 09:29:41 AM » |
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Guess who's alive and kicking? I've been having a burnout for most of the past couple of years, but I managed to spend some time at least keeping the project alive. That sounds good. So if I understand right, you aim for hardcore players target audience aka old school difficulty
When do you plan on starting a coming soon page? Assuming you plan a Steam release
I am as soon as I'm allowed to. This more or less still is a prototype but it has loads of fun things in it.
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« Last Edit: December 12, 2023, 08:13:37 PM by emscape »
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nathy after dark
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« Reply #35 on: November 23, 2023, 11:28:50 AM » |
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Looks awesome!
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mecholdem
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« Reply #37 on: January 08, 2024, 10:34:27 AM » |
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fu
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emscape
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« Reply #38 on: January 10, 2024, 01:12:35 AM » |
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Also made an ending screen
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