By stage 2, I had already become enough of an asshole to spank a kid. After that, the Q&A sessions would be half-a-second long "The kids are too afraid..." bits where I could see questions flash up for a split second before it told me it was late in the day and the kids had to go home. I think it's related to the timer?
Despite the frequent bugs I encountered, I'll be coming back to check out newer versions. This game's edgy and unique: two things that sit very well with me to say the least.
---[ EDIT ]---OH GOD I managed to get to some of the more extreme options. Uh... awesome... I think? I can see why you had trouble developing this...
Some observations. Understand that I'm posting these from the perspective of a fanatic game player and critic, not a game developer. As such, it's up to you to decide which of these are simple fixes\worth your time - I don't know much about what goes on behind the scenes mechanically.
Bugs:- The story portion in the beginning (white text, black background) stays on screen for all of 1 second (literally) before skipping ahead. I reloaded the game a couple times to read some of it, but decided it wasn't important enough. I'll open the code after this post to see it for the hell of it.
- On my second attempt, in the first stage, four kids either did not spawn or stayed in places where they are not visible. I'm pretty sure it was the latter since on subsequent attempts, I watched a couple kids walk into odd places.
- Spank+ gets cut off.
- The cursor on title screen doesn't respond to mouse movement. Hence, if the player clicks on endings with the mouse while something else is highlighted, it does that something else instead. This applies in other menus as well, such as the "Leaving?" or sex shop "You're not serious" pop-up. As it turns out, I didn't bring the kids anywhere on my first playthrough as a result - i thought i said yes every time by clicking. Apparently, not. Strangely, this does not apply to the same style of menus during the teaching sessions.
Other stuff:- Z moves forward, X does reverse... on a QWERTY keyboard, these are in counter-intuitive positions
- Really, if the camera just locked with the car in the center and UDLR did what you'd expect them to do, the controls would be far simpler. There's no good reason to have them otherwise.
- Don't time me on the question portion or, alternatively, give me a lot more time. I'm trying to read the questions and all of the answers. Furthermore, the role reversal needs to be more clearly stated. "Jimmy answers..." or what have you could suffice perhaps.
- +100 in purple is pretty meaningless when there's no style meter. I would go with 1-word type descriptions ("Positive" "Negative" "Perverted") or add a style meter (Pretty triangle!)
- Make an actual save game interface. The weird auto-naming stuff doesn't help a first-time player
Final note:Do not take this post as a negative opinion of your game. Quite the opposite in fact, as I would not spend this much time on something unless I liked it. I enjoyed the music, the art (especially the title screen), the concept, the dark humor, the font, the edginess, the... well, everything! I'm making this post in support of the game and future iterations of it.