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February 26, 2020, 12:24:02 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsAdult/Educational CompoI HAVE CANDY GET IN THE VAN [NSFW] [V1.000]
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Author Topic: I HAVE CANDY GET IN THE VAN [NSFW] [V1.000]  (Read 111290 times)
Melly
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This is how being from "da hood" is like, right?


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« Reply #40 on: July 05, 2009, 01:08:13 AM »

Depends on if the 'statement' is either true or false. If it's false, the expression is true, if true, the expression is false.
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Kekskiller
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« Reply #41 on: July 05, 2009, 02:00:45 AM »

So... the second part is about teaching children?

WTF

Train them as assasins or super young, secret government agents!
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Aquin
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« Reply #42 on: July 05, 2009, 09:34:22 AM »

Yeah Keks, that's exactly it.  You go around picking up children with your van... just to take them to a secret classroom and ask them questions.

It's really... really dumb.  However, there is an element of sex and violence in the game that is... too horrific to describe in a public place.  You'll see what I mean when I get a demo ready (it'll still be a few weeks I think.)
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Kekskiller
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« Reply #43 on: July 05, 2009, 10:23:49 AM »

Yay - I know where the sexual part comes in!
It's a fetish. The player's character will get horny after teaching children! Please make him a real teacher :D
Or maybe he's an exhibitionist who likes to deter children with a combination of bareness and teaching. Woooo Shocked
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Aquin
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« Reply #44 on: July 05, 2009, 12:58:30 PM »

Heh, you nailed it on the head... prehaps.

The truth is that your character's profession and appearance are kept a secret until the very end of the game.  How you played the game will determine ultimately who you were the whole time.

If that makes *any* sense.

After I finish the chalkboard trivia stage, I'm gonna work on the 'driving around the neighbourhood' stage.  I have a pretty good idea of the direction I want to take the gameplay.  I do know that when you pick up children, you can do things with them other than taking them back to your house.  So you can take them to the park to hang out or buy them pizza or whatever.

That makes it easier to attract kids in the future on that same street.
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I'd write a devlog about my current game, but I'm too busy making it.
Kekskiller
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« Reply #45 on: July 05, 2009, 01:22:55 PM »

Lets see how the game will be Smiley
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Kadoba
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« Reply #46 on: July 05, 2009, 01:32:28 PM »

Alright, clearly I need to pull out the big guns.

"This statement is false."

True or false?

Neither.
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Danmark
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« Reply #47 on: July 05, 2009, 04:52:40 PM »

This is one of the most clever ideas revealed so far.
How you played the game will determine ultimately who you were the whole time.
Make sure you include at least one question on causality.
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Melly
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« Reply #48 on: July 05, 2009, 09:01:26 PM »

Paul Eres should write your questions.
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Aquin
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« Reply #49 on: July 05, 2009, 09:12:33 PM »

Hehe, if Paul would like to contribute some of his favourite questions, I would be happy to take them.

There are about 100 questions in Stage 2 (learning stage) right now.  I can always add more!
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Massena
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« Reply #50 on: July 07, 2009, 05:49:17 AM »

Hehe, if Paul would like to contribute some of his favourite questions, I would be happy to take them.

There are about 100 questions in Stage 2 (learning stage) right now.  I can always add more!

Daium, that's a lot of questions. I have one:
"How can you survive a fall from a 20 story building?"
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Synnah
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« Reply #51 on: July 07, 2009, 05:52:54 AM »

Fall from the ground floor!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood.

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Cymon
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« Reply #52 on: July 07, 2009, 07:43:08 AM »

How young can you die of old age?
Doldrums.

"This statement is false."

True or false?
Quintessentially.

How'd I do?
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Aquin
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« Reply #53 on: July 07, 2009, 09:35:59 AM »

Well Cymon, the game mechanics are perhaps a bit stranger than you'd think.  You're not answering the questions in my game... you're handing them out and calling upon the class.

You'll get the idea in a few weeks.
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Aquin
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« Reply #54 on: July 08, 2009, 12:58:18 PM »

"Billy whispers into the dead air for help from a loving God that has abandoned him."

I'm going to Hell... i'm going to hell...i'mgoingtohell...going to hell...

The idea behind this game has taken a predictable turn for the worse.  I'll be surprised if I don't banned from the compo.  At least it's text-based without graphics... RIGHT?  RIGHT?!

I'm going to Hell... i'm going to hell...i'mgoingtohell...going to hell... Facepalm

I'm *really* uncomfortable with this monster I'm creating.   Tired
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Dacke
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« Reply #55 on: July 08, 2009, 01:20:10 PM »

Don't worry about it. Really. Do Not Worry.
If anyone gives you any trouble just send them to me. As a pacifist, I can let them punch me in the face until they cool down.

Unless you add pictures or details about actual children and/or van-drivers I really can't see how it could turn out that bad. At worst/best it will be a realistic representation, that puts you in the shoes of a van-man. This would probably be an eye-opening experience for many people, making this one of the best and most important games ever.

So.. good luck!
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Danmark
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« Reply #56 on: July 08, 2009, 02:13:18 PM »

Quote from: Aquin
I'm *really* uncomfortable with this monster I'm creating.
Sounds like it's the fuckest uppest of the compo, a sure winner. However terrible it is I urge you to finish it. There must be people other than me around here who cannot possibly be offended. Do it for them!
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Acid
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« Reply #57 on: July 08, 2009, 11:57:57 PM »

If I didn't say this before, I want to play this game.
If I did say this before, I want to play this game.
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Aquin
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« Reply #58 on: July 09, 2009, 12:10:00 PM »

Writing this text is making me physically ill.  I'm optimizing code just to avoid writing more.

I need a break.  Tired
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Kadoba
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« Reply #59 on: July 09, 2009, 01:50:02 PM »

Quote
As soon as the monster comes to life, Victor is filled with intense revulsion.  He explains, "the beauty of the dream vanished, and breathless horror and disgust filled my heart." - Frankenstein

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