Kekskiller
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« Reply #40 on: July 05, 2009, 10:23:49 AM » |
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Yay - I know where the sexual part comes in! It's a fetish. The player's character will get horny after teaching children! Please make him a real teacher :D Or maybe he's an exhibitionist who likes to deter children with a combination of bareness and teaching. Woooo
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Aquin
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« Reply #41 on: July 05, 2009, 12:58:30 PM » |
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Heh, you nailed it on the head... prehaps.
The truth is that your character's profession and appearance are kept a secret until the very end of the game. How you played the game will determine ultimately who you were the whole time.
If that makes *any* sense.
After I finish the chalkboard trivia stage, I'm gonna work on the 'driving around the neighbourhood' stage. I have a pretty good idea of the direction I want to take the gameplay. I do know that when you pick up children, you can do things with them other than taking them back to your house. So you can take them to the park to hang out or buy them pizza or whatever.
That makes it easier to attract kids in the future on that same street.
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I'd write a devlog about my current game, but I'm too busy making it.
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Kekskiller
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« Reply #42 on: July 05, 2009, 01:22:55 PM » |
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Lets see how the game will be
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Kadoba
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« Reply #43 on: July 05, 2009, 01:32:28 PM » |
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Alright, clearly I need to pull out the big guns.
"This statement is false."
True or false?
Neither.
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Danmark
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« Reply #44 on: July 05, 2009, 04:52:40 PM » |
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This is one of the most clever ideas revealed so far. How you played the game will determine ultimately who you were the whole time. Make sure you include at least one question on causality.
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Melly
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« Reply #45 on: July 05, 2009, 09:01:26 PM » |
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Paul Eres should write your questions.
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Aquin
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« Reply #46 on: July 05, 2009, 09:12:33 PM » |
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Hehe, if Paul would like to contribute some of his favourite questions, I would be happy to take them.
There are about 100 questions in Stage 2 (learning stage) right now. I can always add more!
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I'd write a devlog about my current game, but I'm too busy making it.
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Massena
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« Reply #47 on: July 07, 2009, 05:49:17 AM » |
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Hehe, if Paul would like to contribute some of his favourite questions, I would be happy to take them.
There are about 100 questions in Stage 2 (learning stage) right now. I can always add more!
Daium, that's a lot of questions. I have one: "How can you survive a fall from a 20 story building?"
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Synnah
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« Reply #48 on: July 07, 2009, 05:52:54 AM » |
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Fall from the ground floor!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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Cymon
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« Reply #49 on: July 07, 2009, 07:43:08 AM » |
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How young can you die of old age?
Doldrums. "This statement is false."
True or false?
Quintessentially. How'd I do?
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Aquin
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« Reply #50 on: July 07, 2009, 09:35:59 AM » |
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Well Cymon, the game mechanics are perhaps a bit stranger than you'd think. You're not answering the questions in my game... you're handing them out and calling upon the class.
You'll get the idea in a few weeks.
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I'd write a devlog about my current game, but I'm too busy making it.
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Aquin
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« Reply #51 on: July 08, 2009, 12:58:18 PM » |
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"Billy whispers into the dead air for help from a loving God that has abandoned him." I'm going to Hell... i'm going to hell...i'mgoingtohell... going to hell...The idea behind this game has taken a predictable turn for the worse. I'll be surprised if I don't banned from the compo. At least it's text-based without graphics... RIGHT? RIGHT?! I'm going to Hell... i'm going to hell...i'mgoingtohell... going to hell... I'm *really* uncomfortable with this monster I'm creating.
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I'd write a devlog about my current game, but I'm too busy making it.
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Dacke
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« Reply #52 on: July 08, 2009, 01:20:10 PM » |
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Don't worry about it. Really. Do Not Worry. If anyone gives you any trouble just send them to me. As a pacifist, I can let them punch me in the face until they cool down.
Unless you add pictures or details about actual children and/or van-drivers I really can't see how it could turn out that bad. At worst/best it will be a realistic representation, that puts you in the shoes of a van-man. This would probably be an eye-opening experience for many people, making this one of the best and most important games ever.
So.. good luck!
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programming • free software animal liberation • veganism anarcho-communism • intersectionality • feminism
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Danmark
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« Reply #53 on: July 08, 2009, 02:13:18 PM » |
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I'm *really* uncomfortable with this monster I'm creating. Sounds like it's the fuckest uppest of the compo, a sure winner. However terrible it is I urge you to finish it. There must be people other than me around here who cannot possibly be offended. Do it for them!
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Acid
Level 1
A ninja is you!
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« Reply #54 on: July 08, 2009, 11:57:57 PM » |
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If I didn't say this before, I want to play this game. If I did say this before, I want to play this game.
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Aquin
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« Reply #55 on: July 09, 2009, 12:10:00 PM » |
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Writing this text is making me physically ill. I'm optimizing code just to avoid writing more. I need a break.
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I'd write a devlog about my current game, but I'm too busy making it.
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Kadoba
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« Reply #56 on: July 09, 2009, 01:50:02 PM » |
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As soon as the monster comes to life, Victor is filled with intense revulsion. He explains, "the beauty of the dream vanished, and breathless horror and disgust filled my heart." - Frankenstein
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Okenido
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« Reply #57 on: July 09, 2009, 01:58:30 PM » |
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I also wish for this game's creation.
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Aquin
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« Reply #58 on: July 09, 2009, 02:00:32 PM » |
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Oh Frankenstein... I weep for you.
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I'd write a devlog about my current game, but I'm too busy making it.
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Aquin
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« Reply #59 on: July 09, 2009, 06:32:24 PM » |
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Disturbing text aside, I'm working on getting it scrollable. Since I'm making everything from scratch (using Allegro), this could take awhile. I'm thinking 4 lines per text block, yeah? Suggestions on making it more readable? I never realized menu navigation would be so much work. --- And... yeah... if the text screams 'BAN MY ACCOUNT PLZ' to a Mod, let me know and I'll take it down. I more than understand the 'monstrous' nature of my game's design.
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I'd write a devlog about my current game, but I'm too busy making it.
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