luxregina
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« Reply #20 on: July 04, 2020, 10:01:08 AM » |
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Not sure I understand why sometimes it shows images uploaded via Twitter, and sometimes not ?!?
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luxregina
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« Reply #21 on: August 22, 2020, 09:20:22 AM » |
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Been busy working on Stones of Harlath: we are officially in Beta! Yay! So here's a quick video of your first "serious" dungeon, GroundGut mines:
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luxregina
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« Reply #22 on: October 25, 2020, 01:25:44 PM » |
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I've been starting making monthly video updates for the people interested in the game. This month, we went "content complete", so everything is in game, and now we polish and we balance the game! and of course, if you are interested, you can follow me on Twitter ( https://twitter.com/luxregina) or the game page on Facebook > https://www.facebook.com/gaming/stonesOfHarlath/Let me know what you guys think!
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JobLeonard
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« Reply #23 on: October 26, 2020, 01:45:59 AM » |
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Watching the vid - please keep crossposting them here too! (just a link and a short title will suffice - I know how most devs are overwhelmed with juggling internet presence)
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luxregina
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« Reply #24 on: October 26, 2020, 04:00:44 AM » |
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Thanks! I was a bit hesitant to post it because I don't want to be "spamming" the thread and lately I've been kind of the only one to post here So thanks for chiming in! I'll post the next one, which should be in November.
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JobLeonard
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« Reply #25 on: October 26, 2020, 07:12:28 AM » |
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I don't think a monthly update counts as spam, really. I just don't have much to add since I don't have VR gear myself
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luxregina
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« Reply #26 on: December 05, 2020, 08:07:23 AM » |
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The musician in charge of the soundtrack has posted it on youtube, so I thought you guys might enjoy it here as well There are some big news coming about the game! If you are interested by more regular updates, I encourage you to follow me on twitter: @luxregina and/or on Facebook > https://www.facebook.com/gaming/stonesOfHarlath/
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luxregina
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« Reply #27 on: December 19, 2020, 06:55:13 AM » |
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December update: We have started working on a Quest version of Stones of Harlath, a preview of some of our "magic" weapons, and a few words about our sound designer and musician!
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luxregina
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« Reply #28 on: February 13, 2021, 07:09:13 AM » |
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February update! We are pretty close to being completely done!
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luxregina
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« Reply #29 on: May 21, 2021, 07:21:23 AM » |
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The game has cleared QA yesterday and is coming to the Oculus Quest store very very soon Here's the trailer!
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mtorc1
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« Reply #31 on: May 25, 2021, 11:09:30 PM » |
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I noticed that when a NPC talks to the player, the text appears on the grimoire and the NPC gets a "is talking"-icon upon his head. This felt some kind of strange to me. Anyway, in one of the following videos, it bothered me less because of the voice-overs. However, I like the "Daggerfall"-look very much. Your game looks very immersive. Are you planning to release it for players without oculus rift as well?
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luxregina
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« Reply #32 on: May 26, 2021, 05:51:11 AM » |
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Yeah, the little icon is a throwback to classic RPGs (and an easy way to communicate whether a NPC has something to say or not). Next, we'll be working on a Rift version - it should by default be compatible with other headsets, but we'll have to test it, hence why it mentions only RIFT on the steam page.
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JobLeonard
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« Reply #33 on: May 26, 2021, 06:32:32 AM » |
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Still don't have VR myself, but I did forward the early access page to any friends I know who have a VR headset
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luxregina
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« Reply #34 on: May 26, 2021, 10:08:13 AM » |
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Awesome! Thanks a bunch for that
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luxregina
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« Reply #35 on: July 05, 2021, 10:43:35 AM » |
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After a successful release in June on the Quest store, and a couple "Quality of life" updates, we've announced today our first "real" content update!
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luxregina
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« Reply #36 on: August 12, 2021, 09:25:34 AM » |
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Today, we officially announced the first "big" content update:
- 4 new arenas - around 1 hour of intense waves - higher res sprites - casting improvement - and more...
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luxregina
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« Reply #37 on: August 19, 2021, 09:45:31 PM » |
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This will be our last post. we don't think tigsource is a format working for us Thanks for your attention and godspeed!
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JobLeonard
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« Reply #38 on: August 20, 2021, 12:41:29 AM » |
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Yeah, makes sense. I don't think there are many VR players here to give you useful feedback. Good luck with the rest of development/marketing!
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