Hi! I think the game is a good idea, but I can't get over the controls. It feels very unpredictable where my guy will end up when I swipe. At first, I thought it would just move them in one direction until they hit a wall, but half the time I hit a wall and just keep going in a different direction without any input from me. Or, the guy stops at a seemingly random point instead of going all the way to the next wall. The combined effect is very disorienting, and means I can't actually make decisions about where to move. It's just too seemingly inconsistent , I never know where I'm actually going to move or stop.
If I could actually follow through on my intent, it would be a cute game. I like the conflict of trying to beat levels quickly but also having to be careful. Feels kind of like Spelunky.
Oh and every time I see one of those yellow obstacles that move back and forth, I think it's a big coin or something because they're the same color.
Thank you a lot for response!
I'm actually a bit confused now about problems with controls... oh I think you mean when you swipe up the guy doesn't go all the way and just falls afterwards. It's supposed to be "jumping"
, so when you swipe up the guy floats in the air for a little bit and waits for your next swipe, if you don't swipe in the next direction he falls. The game layed out in a way that it's 2d side perspective, not top-down, so there's "jumping" and "falling" (in a way). If it's not what you meant, please tell me here with some example, because other than swiping up, if you swipe in any other direction you suppose to go until you hit the wall indeed and "fall" afterwards, swiping up has a fixed "jumping" height.
Considering yellow floaty things ("saws"), I think you're right, I shouldn't have used the same color as coins for them, I'll recolor them in the next patch
Thank you again for response, cheers