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TIGSource ForumsCommunityDevLogs16-bit networked RPG project
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internationalfish
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« Reply #20 on: October 21, 2020, 12:54:32 PM »

Ah awesome ok :D

Also, thanks for linking that game. It's pretty fun. Smiley
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Rogod
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« Reply #21 on: October 21, 2020, 01:32:38 PM »

Yea til u reach level 140 or something, then it just gets boring and repetitive xD

Kept me entertained for the first part of lockdown though :D
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internationalfish
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« Reply #22 on: October 21, 2020, 02:32:21 PM »

Yea til u reach level 140 or something, then it just gets boring and repetitive xD

Kept me entertained for the first part of lockdown though :D

Yeah, it's already pretty simplistic (so far it seems like player stats is just about all that determines damage, with the exception of the few enemies I've run into with physical mitigation), but it certainly kept me going for a few hours yesterday.

It does give me a bit of hope that if people like that aimless manual slog, maybe they'll also enjoy my aimless manual slog. Cheesy

Plus, that dev is selling packs to enable a lot of stock Oryx sprites as player skins, which... I'm not sure if I'm totally on board with, but it's certainly efficient monetization. Something to think about in a general sense, I suppose.
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qMopey
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« Reply #23 on: October 21, 2020, 05:04:17 PM »

I have a soft spot for SNES RPG aesthetics, and reimagining old genres with new multiplayer tech excites me. Posting for follow!
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