Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411505 Posts in 69374 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 08:21:23 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogs[Mobile - Strategy- AI - Fight] Agents vs Monsters
Pages: [1] 2
Print
Author Topic: [Mobile - Strategy- AI - Fight] Agents vs Monsters  (Read 8668 times)
Eyon
Level 3
***



View Profile WWW
« on: March 10, 2020, 11:46:54 AM »

Hello, I have been working on this mobile game for 1 or 2 months now.

About me: I am 28, I live in Brussels and I really like to draw.

Scope: I want to make a demo of a game, to test if the gameplay is entertaining. It will be playable on itch.io for free. Two or three levels.

Size of the team: Just me for now, maybe a UX designer will join.

Present state: The Alpha is playable on android. The next deliverable will be a beta on itch.io

Gameplay: You have agents that work for you. You equip them and send them to clear dungeons. They move and fight by themselves. ou prepare them for the dungeon and watch them succeed, or not.





When you start the game you can choose 2 bonuses out of 3 to equip your agent.





Then you press start. The character will move by itself, jump, crunch, fight, use techniques etc... by itself.





You can see on the left one of your agent.


You can follow updates on my twitter account: https://twitter.com/Eyon_Patrick

But I will write longer posts here.
« Last Edit: August 29, 2020, 01:29:50 PM by Eyon » Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #1 on: March 16, 2020, 12:29:03 PM »

Hello people !
The demo is almost ready. I have 3 levels. I think we cannot grasp what I am trying to do with this game with only one level. I didn't figure out how to do it anyway.

I don't know if I will do the animations of the main character after all. I don't want to because it will delay the launch time, but I think it will help to understand what's happening.

Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #2 on: March 25, 2020, 02:21:58 PM »

I am in alpha v5 ! I should have enough to start the first tests. Here are all the characters of the game:


This last week I spent my time working on the level design. I had a little problem: in the game before each level we get to equip our character with 2 objects out of 3.

- First object is +5 health (so 15 in total)
- Second object: a bow that allows you to unlock range attacks
- Third object: a bonus of +2 damage in close combat (base damage is 1)

The problème was that the levels were not well balanced and it was possible to finish all three levels with the same item. Now it is not possible anymore!
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #3 on: April 03, 2020, 10:14:04 AM »

Presentation of the roaster #1



They don't have a name yet. They are former knights or soldiers that made a deal to become stronger.
To gain more power they all had to pledge an oath. As long as they don't break it, they will be better at everything. They will understand quicker, require less sleep, have a better health, heal faster, have a sight, hearing, sens of smell and touch greater than normal and a better sixth sense.
From the moment they pledge their oath, they'll have a cumulonimbus over their head following them at all time in the sky. If they were to break their oath, they would be striked by lightning.

Those who pledge a wrong oath would have to commit even the worst doings in order to stay alive. And a lot of them didn't think it though before making one. That's why most of them end up being referred to as monsters.
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #4 on: April 14, 2020, 12:06:37 PM »

Update
The game is working fine on WebGL. The graphics are not as good as what I have on android, but I really want the game to be easily playable so it's a pity but there is not much I can do about it.


Currently I am working on the interface. I develop indie games for 4 years now  (as a hobby) and I never ever spent time on the interface. But here, interface is half the game so I have to spend time on it. It is actually very new and fun to work on that. I am a UX designer so I design interface every day, but mostly for desktop.

This is what I have:




And this is what I'm going for:



I use the free software Figma to ideate on the menu. It's easy to use and way more convenient than ideating directly in Unity.
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #5 on: April 16, 2020, 11:43:00 AM »

Hé hé the new menu is online =]


I wanted a bag to remind that we are giving the character equipments he will use for the level. I also wanted to connect this menu to the character's stats.
Now the player can see in real time how the equipment affects the stats.

You can observe the new UI by yourself here Wink https://eyon.itch.io/agentsxmonsters
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #6 on: April 23, 2020, 01:17:43 PM »

I recently came across what we could call a gameplay mistake in the game.

Agents x Monsters is a strategy game. You must understand what are the weaknesses of the monsters and equip the character accordingly so he can clear the level.

Strategy.

Here is the problem I found:

I wanted the monsters to move randomly on the map, so each time you launch a level they are never exactly at the same place.

Problem: The order in which you fight enemies matters in this game!
Here is an example, here is how I designed a level:

Case1: Ghost before Headless monster



But here is what can happen:

Case 2: Headless monster before Ghost


The correct call here (Case 1) is to equip the character with a bow so he can kill the ghost. Ghosts are weak against bows, we one shot them. Because it is a powerful weapon, the bow has a cooldown of 10 sec.

You see the problem here =P

In case 2 you use the bow against the Headless monster. It is useless. So you wasted the bow, and now you'll have to fight the ghost in close combat... But I designed the level so the right call is to use a bow so you're not supposed to be harmed by the ghost so if you are, you will not be able to finish the level.

Conclusion: The player made the right strategic move, but because of no luck (random movements) he still loses.

That is unacceptable in a strategy game.

So in the most recent build I changed that Wink
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #7 on: April 28, 2020, 01:27:12 PM »

Working on animations =]

Before:

Now:


This one is done for now, next I will animate water dripping
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #8 on: May 04, 2020, 07:56:21 AM »

I am rethinking the whole UI of the preview page. What do you think? Which screen is the easiest to read?
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #9 on: May 06, 2020, 12:53:15 PM »

Presentation of the roaster #2


They don't have a name yet. Most people think they are undead missing a head, but they actually never had one in the first place. They are part vegetal, part mineral and part human. Because they have no heads, they have no eyes and no ears= they are blind and deaf. Because of that it is not easy to communicate with them. When someone meet them, they assume they are evil because of their look and the fact that they hold a weapon. The fight seems unavoidable. If people just calmed down, they'll notice that the beings are not hostile.
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #10 on: May 09, 2020, 01:20:34 PM »


While working on animations, I also take the time to do some little adjustments.
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Suttebun
Guest
« Reply #11 on: May 09, 2020, 02:37:07 PM »

I like your artwork, keep it up  Coffee
What is the pace of your game?
Logged
Eyon
Level 3
***



View Profile WWW
« Reply #12 on: May 10, 2020, 04:39:29 AM »

[...]
What is the pace of your game?
Thank you Suttebun =]
What do you mean by the pace? Like the rhythm?
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #13 on: May 10, 2020, 09:41:51 AM »

All enemies will have a death animation now. Some more advanced than others though! I want to work on the sound design too for the next build =]
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Suttebun
Guest
« Reply #14 on: May 11, 2020, 02:18:57 PM »

Ah excuse me, is the game turn based?
Logged
Eyon
Level 3
***



View Profile WWW
« Reply #15 on: May 12, 2020, 02:36:08 AM »

Ah excuse me, is the game turn based?

Ooh okay, no it's not, it's real time =] But we can pause the game if we want to.
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #16 on: May 12, 2020, 11:23:00 AM »

Yeahy the animation works!



This is a wip. You can find the final version in the game itself =] https://eyon.itch.io/agentsxmonsters
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Suttebun
Guest
« Reply #17 on: May 12, 2020, 12:34:03 PM »

Oh? sweet Hand Thumbs Up Right

also the roaster #2 is beautiful and disturbing.
Logged
Eyon
Level 3
***



View Profile WWW
« Reply #18 on: May 13, 2020, 02:16:03 AM »

[...] also the roaster #2 is beautiful and disturbing.

Thanks =]
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Eyon
Level 3
***



View Profile WWW
« Reply #19 on: May 19, 2020, 11:47:39 AM »

Working on implementing a new playable character!


Her name is OneEyeOpal. She will behave differently from the current character. I will have to rework all the levels to take in account her characteristics. A lot of work to come but I can't wait!  Beer!
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic