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TIGSource ForumsDeveloperPlaytestingBoats - A fast paced arcade game in a treacherous sea
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Author Topic: Boats - A fast paced arcade game in a treacherous sea  (Read 549 times)
Purple Clam
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« on: March 23, 2020, 03:24:25 PM »


Hey! I recently started using unity and made this mini game in about a week called boats! In this simple free game you control a boat trying to survive by killing your opponents and using powerups. The game is short and simple but hey "it ain't much but it's honest work".

Here is a link : https://purple-clam.itch.io/boats
(It's also available for download and I'd recommend downloading for a smoother experience)

And here is a GIF :


I had a blast making it but didn't get a lot of feedback so here I am  Smiley
More precisely I'd like to know if the difficulty progression is fun or not. There are some bugs when you pick a lot of powerups but I'm not sure if it's a real problem. I'd love to hear any of your thoughts!

Thanks for checking it out!
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jbarrios
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« Reply #1 on: March 27, 2020, 06:36:37 PM »

Hi Purple Clam,

I played your game and recorded it:


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Purple Clam
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« Reply #2 on: March 28, 2020, 03:27:06 AM »

Hey jbarrios thank you so much for your feedback! I'll definitely fix some of the issues you mentionned in a next update (that is making items easier to pick up, fixing the graphical bug when objects leave the screen and make the sea look more like water).

I love the idea of implementing some sort of long term progession with quests and challenges and I'll look into it!

Once again thank you for your review. I find it very motivating  Smiley
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marcgfx
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« Reply #3 on: March 28, 2020, 03:14:24 PM »

Gave it a go. Didn't run to well on my older linux laptop, maybe have the particles spawn less if the fps are low. I didnt enjoy the game much to start, but the fun came after picking up the additional shots and life. Insta-death at the beginning is kind of a downer. The better I got, the worse performance turned out to be, so I was stopped with a score of 5k+.
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Purple Clam
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« Reply #4 on: March 28, 2020, 04:26:31 PM »

Hey marcgfx thanks for your feedback! It's true I didn't really think about performance issues. I'll try to fix that!
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