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TIGSource ForumsCommunityDevLogsCESSPOOL - A vintage post-apo RPG
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Author Topic: CESSPOOL - A vintage post-apo RPG  (Read 524 times)
Tryton
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« on: March 24, 2020, 08:29:32 AM »

Hi every one, i found this forum via a french youtuber.
I've been looking for a place to share the development of my game for a long time, I hope to publicize my game and get feedback to improve it Smiley

The game is a small RPG with simplified gameplay (I didn't want dozens of features and techniques so as not to scare new players).

I especially want to focus the game on history, environmental storytelling and secrets
Another originality, I did not want a heroic-fantasy world, I opted for a post-apocalyptic universe.

Some screenshots (all sprites are placeholders!)



I opted for minimalism: a comrade is defined by 3 characteristics: constitution, dexterity and intellect.



Three types of equipment make it possible to reinforce these.


It is possible to change your comrade in the middle of a fight, the aim being to exploit the weaknesses of enemies to easily defeat them (A comrade has only 3 techniques and 1 ultimate techniques) I want to focus on few cool techniques having the synergy between it rather than having 36 techniques in three quarters is useless.



Thank for your attention Smiley
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bbtombo
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« Reply #1 on: March 29, 2020, 05:57:12 PM »

i like the art style Gomez sounds interesting so far, i'll be following!
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Geoff Moore
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« Reply #2 on: March 30, 2020, 04:07:06 AM »

This looks fun! Liking the art/colours, and Zuko's animation in the battle scene is awesome haha. Looking forward to seeing more  Gomez
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Composer for multiple Steam and Itch-released indie games. Listen/contact: https://geoffmoore.co.uk

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