I'm going to attempt to retroactively unpack my development journey of Unparalleled here.
It has been a long time my dear reader,
so let's travel back to a simpler time: the year 2015-ish.
While attending college for my CS degree,
a friend of mine was working on a game in XNA for xbox live arcade.
He showed me how making games was accessible now more than ever.
Needless to say I was inspired. Also Hi Phil.
I wanted to make my own game and wanted to use a big boy engine that the pros used.
Naturally I happened upon Unity3D engine,
but the sheer complexity of the Unity editor was overwhelming.
Undeterred I spent my free time watching youtube tutorials
(shoutout to Hardly Brief Dan/Hardly Brief Tutorials)
until I could get a grasp of the Unity editor.