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April 01, 2020, 12:01:31 PM

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UberLou
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« on: March 26, 2020, 10:22:31 AM »

PROJECT SCAVS

Hello TIG!  This is my 2D metroidvania project codenamed Project Scavs.  I chose this name because I’m learning Gamemaker (switching over from Construct 2) and I’m currently scavenging any code and tutorials I can get my hands on to learn.  Here is my current progress after about 2 weeks. 


I've finished most of the platforming aspects you'd expect form a metroidvania: slopes, jump through platforms, wallsliding, etc.  Most of the animations for those are done (minus some polish), along with some attack and sheathing animations for testing.  I really love fluid animations but I'm trying to balance that and not go overboard with frame counts. 

Next I'm going to put in some level graphics and try out some lighting, just to see how it all looks together. More to come soon!

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Prinsessa
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« Reply #1 on: March 26, 2020, 10:30:05 AM »

Nice!! Kiss Looking very slick, and the art is great.
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gustavolsson
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« Reply #2 on: March 26, 2020, 12:55:12 PM »

Looks very smooth, nice! Why are you switching from construct to game maker?
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UberLou
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« Reply #3 on: March 26, 2020, 06:19:03 PM »

Thanks guys!

Why are you switching from construct to game maker?

I could go on for awhile about the things I love and hate about Construct, but mainly I'm switching because they're ending support for Construct 2.  Construct 3 is a web based editor with a subscription payment plan which I don't care for at all. 
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Cruckz
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« Reply #4 on: March 27, 2020, 11:46:42 AM »

Those animations look great!  Grin Wink Smiley
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UberLou
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« Reply #5 on: March 28, 2020, 07:22:21 AM »

I added some background assets and tiles that I already had from my Construct game.  They’re somewhat unfinished but they’re working pretty well.  I struggle with color though so everything has my dull go-to colors: gray and gray with some slight purple or blue. I'm going to try to break out of that when I get to creating different areas.

Most of my time over the past few days was learning about surfaces trying to figure out lighting.  I found tutorials and some shader code on Reddit and I’ve mashed them together into something I like.  The shader stuff is way out of my league, but I can at least understand how surfaces work.  I think it looks pretty decent, but I’d like to try and get realtime shadow casting eventually.

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