Interesting concept! Here's a few thoughts on my playthrough [...]
Hello JGalecki thanks for playing =]. You make some really good points.
1. Before the battle it is possible to see how many time enemies attack on this screen:
Concerning the frequency of the Range weapon it is true I forgot to display it. The range attacks are used every, 7 seconds I think. I should inform the player about that.
2. In the earlier versions the user was able to make the character jump in order to take a different path that the character would never take on his own. I temporarily removed this possibility in order to focus on the core gameplay. I have another idea for actions the player could do, it may come after I polish a little bit more the game and develop new levels and enemies.
3. Thanks =]
4. Yes, but most of all I'd like the possibility to choose between different agents. Some better in close combat, some better with range weapons etc...
One possible design idea: selecting a debuff for your hero to give them access to more or to stronger buffs.
5. What do you mean with this one? Can you give me an example?