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TIGSource ForumsJobsCollaborationsVoxel Tactics - A tactics RPG inspired by FFT and Tactics Ogre
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Author Topic: Voxel Tactics - A tactics RPG inspired by FFT and Tactics Ogre  (Read 3362 times)
AlwaysGeeky
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« on: April 09, 2020, 11:01:03 AM »

Voxel Tactics
New turn based tactical game, heavily influenced by similar classic games such as Final Fantasy Tactics, Tactics Ogre, and Vandal Hearts. Fully 3d and utilizing a voxel aesthetic and voxel technology to enhance gameplay and bring new innovation to the tactics RPG genre.

Features
  • Turn based tactical combat
  • Dynamic maps and terrain
  • Unique classes and jobs
  • Lots of weapon and item combinations
  • Different attack types - melee, ranged, magic, summons, mystic attacks, terrain manipulation
  • Customizable party and characters
  • Non-linear story and progression (multiple game/story altering choices and endings)

Help Wanted
At the moment the game is still very early in development and there is lots of design and development going into the gameplay and features, as well as figuring out some core aspects of the game, such as the look and feel, the art style, character designs, story/dialog, etc.

Therefore we are currently looking for assistance and collaboration in the following areas:
  • Art and design
  • Voxel modelling and art
  • 2D - GUI, HUD, Frontend
  • Audio design
  • Story and character development

If you are interested to discuss any topic above, please get in contact with us.

For the latest developments and to find out more information, please check out: http://www.twitter.com/alwaysgeeky

Videos:




(Latest gameplay)




(An example of some voxel tile tech that will be used)

https://www.youtube.com/watch?v=F-AYOeYACy0
(Sample gameplay)

Images:








Stay tuned for more updates on the gameplay features and upcoming mechanics

Links:

- AlwaysGeeky
« Last Edit: December 02, 2020, 12:52:25 PM by AlwaysGeeky » Logged
mitchellk96
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« Reply #1 on: April 10, 2020, 06:17:22 AM »

Hello, your screenshots look really good. I am a composer, here is my portfolio and a link to some of my active projects which are in a little different style to my portfolio stuff. I only know how to do music, not full sound design, but if you are interested, please shoot me an email at [email protected]. I know you may not be nearly ready for music, but its also sometimes good to start thinking about it early.

Best
Mitchell Kennedy

Portfolio:  https://soundcloud.com/user-338213451/sets/samples
Current work (finished and unfinished):  https://drive.google.com/open?id=1vFzaXSC4dSZvhPIWGKRGxveCaTE9OjX6
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AlwaysGeeky
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« Reply #2 on: April 25, 2020, 08:14:43 PM »

Thanks! Send me a message and we can chat in detail Smiley
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AlwaysGeeky
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« Reply #3 on: August 12, 2020, 01:33:34 PM »

Some more progress:

Video: https://i.imgur.com/YhXJ6qm.mp4

Video: https://imgur.com/Nc8t9hS




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AlwaysGeeky
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« Reply #4 on: August 24, 2020, 05:59:58 PM »

Progress on the delayed and charging skills and magic casts - also adding a nice graphical interface to show the turn ordering:

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AlwaysGeeky
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« Reply #5 on: December 02, 2020, 12:52:42 PM »

New gameplay video:



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AlwaysGeeky
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« Reply #6 on: December 23, 2020, 12:31:34 PM »

Tilt-shift shaders and graphical effects.

Added Screen Space Reflections:





Water Reflections:




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bayersglassey
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« Reply #7 on: December 23, 2020, 08:34:33 PM »

Ooooh, it all looks good, but the thing I'd actually want to play with is a demo of that "tiling animation" where blocks fall down and rise up as you scroll the map.
I like the idea of a world which you can only see a cube's worth of, centered around your player. Could be very fun to explore!
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AlwaysGeeky
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« Reply #8 on: February 09, 2021, 08:34:01 AM »

New GUI and HUD for Voxel Tactics:








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