My husband and I have begun working on ideas for a game that has semi-alternating sections of roguelike and visual novel. I can probably work out the visual novel stuff, but if anyone has useful tips, or reading material suggestions on crafting a roguelike, those would be awesome. I've never made a game before, but I am somewhat comfortable programming. (Little experience, but I find it fun and interesting to learn).
And, to forestall arguments on the subject of what constitutes a roguelike in this case, the main elements I want -
- At least some procedurally-generated content (as much as I can manage)
- It shouldn't be easy - player death should be fairly frequent (at first), and usually the result of a poor player decision (ex: oh, picking up that cockatrice turns me to stone. Bad idea)
- Permadeath. Ideally, total reset between runs, but I'm reluctantly open to the idea of some progress carrying over
- Everything turn-based, no real-time stuff, no reflexes required
- Strict balancing is not required. It's perfectly acceptable for some character choices to be "hard mode".
We have been debating storyline and possible mechanics, but I'm saving those for a possible devlog later - just looking for reading material at the moment.
tl;dr: Advice for making a roguelike please!