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April 16, 2024, 10:24:43 AM

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TIGSource ForumsDeveloperPlaytestingHigh Speed Trench Hover Shuttle [PC with optional VR]
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Author Topic: High Speed Trench Hover Shuttle [PC with optional VR]  (Read 864 times)
Mofy
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« on: April 10, 2020, 12:37:10 AM »

UPDATE: No neet to test at the moment I have some major issues to fix! thanks!

now VR is optional you will still need a gamepad or HOTAS to play. Link Has been updated

What is it:

Gameplay should feel like racing too fast in cramped spaces.
The story concept is a "sneaker net" with Hover Carts. Moving data to isolated networks on a long abandonded mining colony to avoid firewalls and air gaps. To help a long forgoten rampant AI.



you can see more here:






What is here so far:


The basic gameplay (trench racing), and basic game loop structure, with upgrades, and level select
 (a near vertical slice)


What is planned:


The planned game loop will be, short story dump, gameplay loop (racing), short story dump(sometimes), shop upgrades / drones / map select, repeat.
I am planning to replace the cockpit model and the UI completly.


What feedback am I looking for:


I have noticed I have been working in a near complete vacuum.

I want to know:
  • if the flying feels right
  • if it works in headsets other than an Oculus Rift
  • if it works with flight stick and throttle controllers
  • your General Impressions
  • problems in general
   

Thank you for taking the time to read this!

Download link: https://mofy.org/MHCT_prototype.zip
last update: June 21 2020
« Last Edit: July 01, 2020, 09:13:09 PM by Mofy » Logged
DarkGran
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« Reply #1 on: April 13, 2020, 07:00:45 PM »

Hi. :)

Wanted to try it, but the menu is unresponsive (the audio plays but nothing is interactive).
(edit: screen removed 'cause unnecessary)

Windows 10 64bit
IntelCore i7
Radeon HD7900

Downloaded and extracted in C:/Downloads, run as administrator. Not sure if there is an error log anywhere or anything.
« Last Edit: April 13, 2020, 11:52:24 PM by DarkGran » Logged
Mofy
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« Reply #2 on: April 13, 2020, 10:44:34 PM »

thanks,  and sorry it didn't work for you!
 I will take a look at it!, what headset were you using, I have only tried it on occulus (and only a rift cv-1 at that),
 I might have to remap the buttons

As it stands now, you point a laser at them with a controller, then pull the trigger when pointing at the option you wnat
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DarkGran
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« Reply #3 on: April 13, 2020, 11:24:19 PM »

Oh, I am sorry, I must have misread, I don't know why I thought it's playable without a headset...  Embarrassed Facepalm
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Mofy
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« Reply #4 on: April 14, 2020, 05:39:40 AM »

no problem, that is also feedback, does this even "need" to be vr. Thanks for the effort  Beer!
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Mofy
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« Reply #5 on: June 21, 2020, 02:19:14 AM »

Lots of changes:

  • It doesn't need a VR headset anymore!
  • Basic support for HOTAS
  • Menus are controlled by the D-pad
  • Bugfixes!

The link is still the same
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filiph
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« Reply #6 on: June 21, 2020, 07:45:24 PM »

Hi, I can't playtest the game (no Windows machine at hand) but just from the video I just want to say this is fantastic. I love the aesthetic and the sense of speed and the drifting. FWIW, I think the cockpit is fine as is in the video.
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jbarrios
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« Reply #7 on: June 28, 2020, 05:54:49 PM »

Hi Mofy,

I played your game



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Mofy
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« Reply #8 on: July 01, 2020, 09:12:12 PM »

Thanks, I see a whole bunch of stuff I need to work on,  and QoL issues, thank you!
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