I saw something recently about an official OpenGL > DirectX translation layer getting released
Well, there is already ANGLE, which can kinda do that. I'm not overly worried about dealing with DirectX, though, that part is a learning opportunity for someone deeply entrenched in the world of OpenGL and Vulkan.
Even if there are GUI utils for these systems, I imagine they have command line interfaces too?
Yep, there are, at least for building. Thing is, I want to be able to build+run for Xbox and Windows Store *from* Visual Studio - especially for the case of Xbox, where it's essentially the only way to deploy and debug to the devkit. A few other platforms also seem to expect MSVC. I might end up making my project use a sort of hybrid of separately configured CMake and Visual Studio SLNs that I keep somewhat in sync, using CMake + VCPKG to build for Linux and MacOS only.