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TIGSource ForumsCommunityTownhall[Pixel Art Metroidvania] Inexistence Rebirth
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JonathanB
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« on: April 14, 2020, 04:04:01 PM »

Hello Tig users! Smiley
I'm JonathanB, I've started Pixel here 10 years ago...It was a long way, but now I'm pround to present you my game! Smiley
Sorry for my english, I'm still not really good... but I'm trying to be better every days, I promise Tongue



Presentation

Inexistence Rebirth is a Metroidvania type game, with a lot of RPG components.
The game is inspired by classics the video game era by its pixel art style, but brings a lot of new features in terms of rendering and experience.

It's a remake of Inexistence, released on PC 4 years ago on Steam, and having been played by more than 90,000 players around the world





Story


Hald and his sister are "Keepers", chosen by the gods, their existence maintains order and balance in the world. But peace is not something everyone desires... Claos, a man filled with dark purpose, decides to plunge the girl in a deep slumbers, in order to break the balance and made evil. His younger brother, Hald, decides to find Claos and break the spell, regardless of the means used. For this he will have to cover a vast world full of mystery and danger...

In the pure line of the best video games classics Metroidvania, Inexistence will take you through a unique world filled with action and mysteries, all in a very 16 Bits style.


Features


- New version made from scratch with a more powerful engine and new assets
- lot of new contents like stages, ennemies, game modes, etc...
- New skill system to improve Hald moves in battle
- Improve interface visibility
- RPG elements such as customization of statistics and equipment
- Bestiary complete and varied, with colossal bosses
- Many side quests and secret passages to discover


Screens












Why a Rebirth version?


Inexistence was released in February 2016 on Steam after 4 years of development.
The game had considerable success for an indie game made by one person, and has received "correct" reviews.
However as a first project, many issues were present, due to my lack of experience, but also due to the "premature" release of the title.
Aware of these issues and strong of my experience of this first release, and also of my skill improvment as working at Ubisoft, I undertook in August 2016 to start the project from scratch, and make an "ultimate" version to improve all the bad points of the game, and thus have an finish product which I could be totally proud.
A new more fluid game engine, better gameplay, new graphics, a more mastered level design close to classic Metroidvanias, more content, fewer bugs, etc ...!
It's from this will that Inexistence Rebirth was born, after 4 years of additional development.

TL;DR : The game has been redesigned to be better with a lot of extra content.

Demonstration


http://inexistence-game.fr/InexistenceRebirthDemo.rar
(this demo being old, it does not represent the actual content of Inexistence and may contain some bugs fixed since.)

Thank you for reading, more information available on the official project website or on the official pages of the various social networks:

http://inexistence-game.fr
https://twitter.com/Look_behindyou
https://www.facebook.com/Inexistence.indiegame/

« Last Edit: April 14, 2020, 04:12:41 PM by JonathanB » Logged

Main developer of Inexistence Rebirth - UI Artist at Ubisoft Montréal
JonathanB
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« Reply #1 on: April 20, 2020, 08:05:00 AM »

Since my game is finish and now in beta test, I would like to improve it with many ideas I had during the developpement, but stay in the corner.
First one is the classic bestiary




Not very original, but I like the ideas!
Could be intersting for people who like the 100 % completion... by the way, there are two uniques ennemis very well hidded in the game, so you will have to seek a little bit! Smiley
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PapaCuerpo
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« Reply #2 on: April 20, 2020, 09:42:56 AM »

Impressive work! I look forward to playing the game when it releases later this year  Coffee

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JonathanB
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« Reply #3 on: April 20, 2020, 10:23:18 AM »

Thanks a lot, hope you'll enjoy! Smiley
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JonathanB
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« Reply #4 on: April 22, 2020, 04:57:39 PM »

The game is now on Steam!
https://store.steampowered.com/app/1297390/Inexistence_Rebirth/

Don't hesitate to pre-order of you don't want to miss the release! Smiley
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JonathanB
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« Reply #5 on: May 05, 2020, 04:09:18 PM »

Hi fellow gamers!
I'm looking for players to check if english on my game is good! If you are interested, sent me a message, i'll give you key for Steam Smiley
Thanks!
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Main developer of Inexistence Rebirth - UI Artist at Ubisoft Montréal
SweepingAvalanche
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« Reply #6 on: May 09, 2020, 02:31:22 PM »

Amazing work my friend. I am also making a metroidvania game and I know how hard is to make this things, so you have my compliments not just for finish the game but also for being so good! Wish you the best of lucks with the sales!
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JonathanB
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« Reply #7 on: May 12, 2020, 06:05:15 AM »

Thanks a lot dude!
Can't wait to see your game too, as a big fan of Metroidvania, and wish you good luck too! Smiley
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JonathanB
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« Reply #8 on: May 19, 2020, 12:42:55 PM »

Hello!
I would like to present you official poster of the game :


Made by Joe Pykett

Inexistence Rebirth will be release this friday on Steam! Can't wait! Smiley
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JonathanB
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« Reply #9 on: May 24, 2020, 09:44:38 AM »

My game is release on Steam and Itch.io right now!

https://store.steampowered.com/app/1297390/Inexistence_Rebirth

https://jonathanbrassaud.itch.io/inexistence-rebirth

Hope you will enjoy!
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