Windows .exe download:https://drive.google.com/open?id=1wnqDR7ac-OtcH9Q6O507JV5g04BfrajDLink to Dev Log EntryHello TIG Source. I would appreciate your feed back on a game I am working on. It is a bare bones space dogfight game heavily inspired by the mechanics of
X-wing vs Tie Fighter. It was developed around an xbox game pad, however a keyboard interface has been provided, I suppose other input devices would work as well, but that is for you to test.
Things in development that will change* The sounds effects are temporary place holders
* There will be an energy bar that the boosters and the weapons will draw from (right now you can boost and shoot indefinitely).
* There will be no Missiles, but some fighters will have more exotic guns as their primary weapon.
* There will be more spaceships and mission / mission types.
* There will be a Token system where dead enemies spawn tokens that can be collected and returned to your mother ship for more points.
* I will eventually add UI that will show your shield and hull stats, as well as that of the targeted enemy.
Types of feedback that would be appreciated:* General game play feel
* Suggestions for alternative input configurations
* Feedback on the Enemy/Friendly AI
* Suggestions for public domain sound effects that I could use
* Suggestions for public domain 3d space ships I could use
* General encouragement (ego needs to be fed from time to time)
* Mission Menu game modifiers that would create alternative types of play.
Stuff that might not be obvious:* The X cross hair turns green when you have a good shot on the targeted enemy.
* The Blue box around the cross hair turns red when an enemy is shooting at you.
* The house Icon on your radar scope indicates where your Landing Zone is. If you fly into your landing zone you will dock with the landing pad and all hull damage will be repaired.
* The shield hit box is bigger than the hull hit box, once the shield fails shots that would normally hit pass through unless they hit a hull hit box.
* The hull takes damage in three sections: fuselage, left wing, and right wing. To score a kill one of these sections must take more damage than its maximum.
* The death roll animation is influenced by which section maxed out on damage and it is possible to max out multiple sections.
* Some sections have damage multipliers like the wings on the hornet or the fuselage on the Scorpion. You will score a kill faster by hitting those components, but those components are also smaller hotboxes.
* The F1 key activates "Kids Mode" In this mode a high level AI takes control of steering the ship and all the player has to do is shoot, target, and hit the boosters. I made this for my 5 year old son who like to play X-wing but can't read the radar or steer the ship. In the past I would hold the left side of the game pad and steer while he pressed the buttons on the right to shoot and target closest enemy. In a way this project was created to entertain him and automate part of my fatherly responsibilities away. FYI he loves this mode and is very proud that he can shoot down all these enemy fighters.
* This is a hobby project and I don't plan on a commercial release. The aforementioned goals of keeping a 5 year old entertained and feeding my ego is what I aspire to.
Obligatory Screen Shots: