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TIGSource ForumsCommunityDevLogsCloudscape - A farm life survival action-adventure game
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Author Topic: Cloudscape - A farm life survival action-adventure game  (Read 986 times)
Konidias
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« on: April 21, 2020, 06:56:00 PM »




Cloudscape
Platforms: PC - Mac - Linux - (Switch Potentially)
( Steam Store Page )
( Twitter Dev Page )

                                        Intro
Hi and welcome to the Cloudscape TIGSource dev log! This game has been a passion project of mine for many years, and over the past few months I've started bringing my dream game to life. Cloudscape is a top-down action adventure game with elements of farming, crafting, survival and much more. Huge inspiration from games such as classic Legend of Zelda, Stardew Valley, Minecraft and Animal Crossing to name a few.

About the game
In the game you play as a character stranded on an uninhabited island with no memory of how they got there. (I know, it's pretty much a trope at this point) You will need to gather resources and craft tools, shelter and weapons to survive on the island until you find a way off. During the day the island is peaceful, but at night, monsters will appear and attack you. You'll need to find ways to survive each night as you slowly build up the island.

But getting off the island is just the beginning, as you will then be able to travel to new islands... that are definitely inhabited.

Gameplay
The gameplay is action based and fully controller supported. There's no clicking the mouse to collect things, you'll need to fully interact with the environment. There are a dozen different abilities to master, including crafting, farming, mining, woodcutting, bug catching, cooking and more.

The game takes place in a fantasy world and there are over 50 people to meet and interact with, and the ability to romance eligible partners as well. You will also have full control over your own island, meaning you can build anything you want, anywhere you want. You can create lakes or rivers, build a clifftop home, decorate your island and a whole lot more.
                                       


Growing some tomatoes (time sped up)


Change the landscape however you see fit



Fully customizable character




Below are some of the latest screenshots. Much of it is still in development (the time/date stuff is a placeholder which is why it is scaled so weird)








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Konidias
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« Reply #1 on: May 04, 2020, 01:26:52 AM »

I've been working tirelessly for a week straight to get the entire crafting system implemented. There's still stuff that needs to be done, and I'm not 100% happy with all the art yet, but it's fully functional so I'm happy about that.

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Konidias
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« Reply #2 on: May 23, 2020, 04:15:17 PM »

Been working hard on the game. I took a bit of time to create a video dev log for the game.



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msmagala
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« Reply #3 on: May 25, 2020, 01:46:29 AM »

Really love the look of this game! Some really smooth gameplay and I like that there's the option to meet a whole range of new characters. The main character is adorable as well!  Smiley
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Composer for Videogames
Konidias
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« Reply #4 on: May 25, 2020, 06:23:05 PM »

Thanks! I can't wait to work on all the characters, honestly... but I need a vertical slice of the game and the characters don't make the cut for it, so they'll have to wait. Smiley
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Konidias
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« Reply #5 on: May 30, 2020, 06:30:50 AM »

I've posted a new dev log concerning combat and enemy AI.





This covers how I went about choosing the type of combat for my game and a bit of the research I did when making it. I've chosen to go with a zelda-like fast paced action style of combat in order to break away from the more point and click/slow combat that this sort of genre has been used to.
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Konidias
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« Reply #6 on: June 13, 2020, 09:17:22 AM »

New dev log is live! I go over how I'm doing 2-D procedural world generation to create the islands in the game.



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Konidias
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« Reply #7 on: June 26, 2020, 04:56:19 AM »

Latest snapshot from the game. I've been doing a lot of work on the tree growth and digging in the game.

Trees have 5 stages of growth from seed to full grown tree. Each adult tree can produce two offspring nearby, and after that it will produce seeds that will drop if the player bumps the tree. Trees only produce offspring if the wind blows and they have reached the point of being able to do it.

Along with that I've set up the shovel and digging system. Players can dig up the tree seeds (currently a pinecone in the ground) and take it as an item, or they can bury the pine cone in a hole to plant it. Players can also use the shovel to dig holes in grass, dirt and sand. When digging the player can randomly dig up grass/dirt/sand items that can be used as resources. The player can also place any item in an empty hole to bury it, and of course dig it out later.

Tomorrow I plan to add random items underground for the player to discover, including fossils, artifacts, resources and treasure.

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Konidias
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« Reply #8 on: June 29, 2020, 11:44:15 AM »

This week I talk about how I've implemented a digging system and natural tree growth into the game!



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ternbasedcombat
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« Reply #9 on: June 30, 2020, 05:57:27 PM »

This looks AMAZING!

Do you already have someone to write music for you?

I would love to write a tune!

TM
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Rogod
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« Reply #10 on: July 01, 2020, 09:59:21 AM »

This looks awesome - I don't understand why it's not getting more attention xD

I think you may want to change the line "Fully customizable character" though Tongue - You're only changing the character's face in that .gif, not its height/width/colour/stance/hair or anything else. (Would be cool if this was all customizable though.)

Keep going though! I'm digging the style for sure :3
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Konidias
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« Reply #11 on: July 01, 2020, 02:19:16 PM »

For now I plan to tackle the music and sfx myself but if I fail miserably at that, I'll definitely be putting feelers out for someone to help!

As for why it doesn't get attention, lol... I dunno... some things just don't hit on different sites sometimes. I'm doing pretty good on YouTube and Twitter, so I'm not too worried. Smiley

I realized I didn't actually show off the full character customization in the clip, lol... that's a blunder on my part. But yeah, you can fully customize the character as well. All the clothing, hairstyle, body color and face. Smiley

Thanks for the comments!
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