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TIGSource ForumsCommunityDevLogsShield of Wyvern - Indie Devlog (Turn based RPG)
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Author Topic: Shield of Wyvern - Indie Devlog (Turn based RPG)  (Read 2357 times)
GoodyPundit
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« on: April 27, 2020, 06:44:32 AM »

Welcome to the WIP Shield of Wyvern,
A turn-based tactical RPG that focus on building the best elite knight team and journey through the Behemoth world to realize that the world is in a bigger threat.



◊ Wyvern Knight

Player will take role on choosing the Wyvern knight that scattered through the region, with their unique abilites, and synergy towards each other, to making the best team combination.
There are 18 Wyvern knight available, that separated into 5 different clan;
  • Silverhand - Royal knight that focus on withstand damage
  • Arcana - Spellcaster that turn the tides of the battlefield
  • Shadow - Nimble dark assassin specialize at slaying opponent
  • Hellion - Chaotic warrior that specialized on all around skill
  • Woodland - Nature warrior able to support and dealing damage at the same time
Each clan have passive power that stacked when they're selected, for example : having 4 Silverhand on the team will boost the team damage reduction by 40% (10% each)

Each knight have 3 skills and four equipment slot (head,body,legs,acc)

There are 5 main stat;
  • Strength : physical damage and armor
  • Wisdom : magic damage and maximum mana
  • Vitality : health
  • Agility : turn speed and dodge chance
  • Luck : critical and dodge chance
Upon leveling up, knight will be given a stat and skill point, where player can have the freedom to building their own version of the knight.



Turn-based RPG

In the battlefield, player will be fight against various enemy group combination, such as; Mushroom team, Bandit party, and other.
Each character can do 1 action (attack/skill) and 1 move per turn, except Wyvern knight can do another Special skill.

Wyvern knight will fill their special bar everytime they attacking an enemy, Special skill can be used when the special bar is full,
summoning the Wyvern wrath into the battlefield.

Every hit taken will refill the stun bar, that will leave the character stunned, taking more damage and unable to evade incoming attack for few turns.



World exploration

Your journey, your choice.
The world separated into 3 distinctive area, Gloomy woods, Highpeak mountain, and Sun barrens.
Player will be able to choose which region they want to start their journey, and the next region after completed it.
The story and end results will be the same, but the variations and challenges will be different in different choice.

Each location in the map are consists of grid formation when explored;


Player will moving from grid to grid, revealing what's beneath it one at the time, from a monster to fight, a treasure chest to collect, or an exit ladder.
Player will be able to exit the area anytime, thus acquiring the treasure chest , eventhough finding exit ladder is a must to unlock the next location.
Recovery items only can be use at this state, so it's important to heal the knight in exploration mode before opening next grid with the possibility of encountering an enemy.
Losing in the fight will make the player lose all the collected treasure chest.

Additional feature and coming soon

  • Storyline - Simple yet engaging story, resolve the issues on Behemoth world
  • Monster Den - Acquire rare monster egg and use them to fight in the party
  • Contracts - Dispatch mission, escort mission, item finder, and bounty hunter
  • Rare item - plenty of common and rare equipment
  • Weather - Affect the battlefield

Misc

Thank you for reading this, really mean a lot for me!
The game still on the works, eventhough there's a lot of works still need to be done, I'll really appreciated if you shared the words.
I'll be very excited if you join the newly fresh Discord server for the game, be the first to test, review, or give me your critical feedback.
https://discord.gg/8fKRRVT
See you on the next weekly update!

https://www.facebook.com/goodygameworks
https://twitter.com/goodypundit
« Last Edit: April 27, 2020, 08:31:59 AM by GoodyPundit » Logged

GoodyPundit
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« Reply #1 on: April 27, 2020, 08:34:06 AM »

Discord link updated!  Wink
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BENI.MARU
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« Reply #2 on: April 27, 2020, 02:08:41 PM »

The project sounds interesting, but also very ambitious!  Looking forward to your updates Smiley
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GoodyPundit
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« Reply #3 on: April 27, 2020, 06:44:35 PM »

The project sounds interesting, but also very ambitious!  Looking forward to your updates Smiley

Heyo BENI.MARU  Grin
Yeap, I need to be very careful on not to overload myself with the amount of work variety.
Thanks for the positive words  Kiss
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reila nimu
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« Reply #4 on: April 27, 2020, 06:55:37 PM »

Are you a solo dev? That seems really ambitious but I believe it can be done. I will be following the devlog, make sure to keep us updated.
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GoodyPundit
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« Reply #5 on: April 27, 2020, 07:18:19 PM »

Are you a solo dev? That seems really ambitious but I believe it can be done. I will be following the devlog, make sure to keep us updated.

Nice to meet you Dr. Büni  Grin
Yes, I'm a solo dev, although I have the music composed by long-time work partner.
The ground base of the game is already done and I'll updated the devlog regularly, thank you very much for the attention Kiss
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reila nimu
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« Reply #6 on: April 28, 2020, 02:38:45 AM »

Nice to you meet you as well! Good luck Smiley
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GoodyPundit
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« Reply #7 on: April 29, 2020, 04:25:54 AM »

Special skill

Player will generate special charge by doing standart attack to enemies, once it's full, special skill can be used to deal damage to all enemies across the battleground.
Choose the special skill you prefer, the one that burn or other that freeze.
When using special skill, every Wyvern knight that have full special charge will have its charge depleted, double the special damage  Angry

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GoodyPundit
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« Reply #8 on: May 01, 2020, 08:45:25 AM »

Working on skill symbols, this will be alot and its quite fun! a good break from making a heavy characters animation.

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irn
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« Reply #9 on: May 01, 2020, 11:58:17 AM »

Nice art!
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GoodyPundit
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« Reply #10 on: May 01, 2020, 07:09:16 PM »

Nice art!

Nice to meet you and thank you very much for the kind words irn!  Kiss
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GoodyPundit
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« Reply #11 on: May 05, 2020, 07:01:11 AM »

Workin on consumables, equipment, and resource icon, this sure if fun  Cheesy
If you have any creative idea on some unique item, I'll make it and named it after you!


Dont forget to join the Discord to be the first one the play  Panda
https://discord.gg/8fKRRVT
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GoodyPundit
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« Reply #12 on: May 08, 2020, 06:42:47 AM »

Gotta collect' em all!
Hatch rare egg from the monster and march with them into the battlefield!  Gomez Gomez


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GoodyPundit
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« Reply #13 on: May 12, 2020, 08:23:49 AM »

Working on the story and conversation  Gentleman
It's not the best RPG story ever, but hey it's super cool  Cheesy


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Ramos
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« Reply #14 on: May 12, 2020, 08:39:08 AM »

those light rays really change the whole overall quality of the environment gj
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GoodyPundit
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« Reply #15 on: May 12, 2020, 10:29:23 PM »

those light rays really change the whole overall quality of the environment gj

Hey Ramos, nice to meet you  Wink
Thank you very much, although I'm still looking for some ways to make it more beautiful   Grin
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RealScaniX
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« Reply #16 on: May 13, 2020, 06:46:13 AM »

Hey, that looks really nice. I really like the egg & monster artworks. Awesome! Smiley
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GoodyPundit
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« Reply #17 on: May 14, 2020, 02:14:26 AM »

Hey, that looks really nice. I really like the egg & monster artworks. Awesome! Smiley

RealScaniX! thank you very much for the kind words :D
The egg feature is inspired by Digimon actually  Kiss ah nostalgia!
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GoodyPundit
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« Reply #18 on: May 15, 2020, 08:20:49 AM »

Screenshot Saturday! (or almost Saturday lol)  Toast Right Toast Right


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GoodyPundit
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« Reply #19 on: May 19, 2020, 08:07:30 AM »

Looking back at some char and thinking maybe it's a good idea to change them into different species.
Making the game cooler!  Cheesy Cheesy


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