GoodyPundit
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« Reply #20 on: May 22, 2020, 04:17:30 AM » |
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Creating various baloon emoticon for details, do you have an ideas for some fancy one?
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GoodyPundit
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« Reply #21 on: May 28, 2020, 06:41:31 AM » |
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Screenshot Friday! A cozy bar where you can access shop, take a mission, and others
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Ashedragon
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« Reply #23 on: May 29, 2020, 07:22:18 PM » |
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Well this looks very interesting so far. I'm looking forward to seeing how it progresses!
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GoodyPundit
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« Reply #24 on: May 30, 2020, 07:40:15 AM » |
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Love the look. Thank you InfiniteStateMachine gonna be honest UI is kinda a nightmare to made
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GoodyPundit
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« Reply #25 on: May 30, 2020, 07:49:40 AM » |
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Well this looks very interesting so far. I'm looking forward to seeing how it progresses!
Heyo Ashedragon, thank you for the positive words! I'm also looking at your composer thread just incase I need it in the future
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GoodyPundit
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« Reply #27 on: June 12, 2020, 07:53:41 AM » |
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Balancing, updating number and bug fixing phase make you staring into the sky like..what have I done...
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Ramos
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« Reply #28 on: June 21, 2020, 06:36:04 AM » |
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those light rays really change the whole overall quality of the environment gj
Hey Ramos, nice to meet you Thank you very much, although I'm still looking for some ways to make it more beautiful No problem Keep on doing polish, you have the potential
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Ramos
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« Reply #30 on: June 22, 2020, 10:16:22 AM » |
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Thank you Ramos for the positive words! Sorry for the silence, been a little bit sick for a week, here's various map icon Fantastic job! I am a bit curious, your pixel art is a lot different than what I do and I want to ask if you did any iteration of those icons or game art in general and if you can also show some progress like first sketch/concept art and the final product What I love most about your style is the fact that you know to combine colors and you have consistency
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GoodyPundit
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« Reply #32 on: June 30, 2020, 06:40:17 AM » |
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bugboss
Level 0
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« Reply #33 on: June 30, 2020, 12:33:31 PM » |
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It's looking great! Nice job! Do you mind if I ask what engine/language are you using for Shield of Wyvern?
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ternbasedcombat
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« Reply #34 on: June 30, 2020, 05:54:00 PM » |
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Dude, I love the way this looks!
Do you already have someone to do music?
I would love to write a tune for you!
TM
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GoodyPundit
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« Reply #35 on: July 01, 2020, 04:05:28 AM » |
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It's looking great! Nice job! Do you mind if I ask what engine/language are you using for Shield of Wyvern?
Hey bugboss, thank you for the positive words, and nice to meet you! I will build the game on Unity, with the purpose of the game being a multi-platform I don't mind question, bring me some!
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GoodyPundit
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« Reply #36 on: July 01, 2020, 04:07:15 AM » |
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Dude, I love the way this looks!
Do you already have someone to do music?
I would love to write a tune for you!
TM
Hey ternbasedcombat, nice to meet you. Can you email me with your portfolio or link to your work? Currently the game not yet reached that phase, but when it's, I'll surely looking for a composer
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ternbasedcombat
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« Reply #37 on: July 01, 2020, 04:40:27 AM » |
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Dude, I love the way this looks!
Do you already have someone to do music?
I would love to write a tune for you!
TM
Hey ternbasedcombat, nice to meet you. Can you email me with your portfolio or link to your work? Currently the game not yet reached that phase, but when it's, I'll surely looking for a composer Sent! Thank you! TM
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Ashedragon
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« Reply #39 on: July 15, 2020, 12:53:38 PM » |
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Some of the trees and rocks are a bit pillowy, but I think it looks great overall! Do you just click on whichever area you want to go, or is it more of a system where you pick the location a la Luminous Arc? *
Heyo Ashedragon, thank you for the positive words! I'm also looking at your composer thread just incase I need it in the future Hehe, I'd love to do music for it. (;
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