Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1382312 Posts in 66036 Topics- by 58448 Members - Latest Member: PMSoundscapes

September 22, 2020, 01:23:16 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsIdea pool for new TIGS competitions
Pages: 1 ... 63 64 [65] 66
Print
Author Topic: Idea pool for new TIGS competitions  (Read 254872 times)
goldbuick
Level 1
*


Big Daddy is gonna punch ya


View Profile
« Reply #1280 on: October 13, 2008, 09:55:08 AM »

I'd like to see either Zero Player or Very Short Games for the next compo!
 Gentleman
Logged

--== I <3 code ==--
ps. goldbuick = buick on #tigIRC
Lukas
Level 3
***



View Profile
« Reply #1281 on: October 13, 2008, 11:54:59 AM »

Short games just brought me to a cool idea.

 Cave Story Cave Story Cave Story TIGS COMPO COLLAB  Cave Story Cave Story Cave Story

So basically we all work on an Indie Wario Ware Ripoff.

But each tiny portion of gameplay is the compo-entry of a certain
participant (or team).

So we all create those little portions and in the end someone takes em and MASHES THEM ALL UP to a large ball of sex.

How'd you like that?
Logged

I make (60s/70s) rock music. Listen to my band's new album here: www.speicher.bandcamp.com
mildmojo
Level 1
*


summer rain (soon)


View Profile
« Reply #1282 on: October 13, 2008, 12:07:33 PM »

So we all create those little portions and in the end someone takes em and MASHES THEM ALL UP to a large ball of sex.

How'd you like that?

Not everyone's programming in the same language, or even on the same platform.  I suppose you could pick one platform (like Windows) and have some manager app starting up each of the submitted minigame apps.  WTF

Logged

DEMAKE compo entry: Road Trip: Southwest USA
Fifth
Level 10
*****



View Profile
« Reply #1283 on: October 13, 2008, 02:44:05 PM »

Nah, you just end up with several different games (levels?) for each of the anticipated programming languages/programs/whatever.  Each person could make a few games apiece to fill 'em out a bit, if necessary...
Logged
agj
Level 10
*****



View Profile WWW
« Reply #1284 on: October 13, 2008, 04:08:02 PM »

agj could get pages 55 to 64

Done.

Quote from: this thread, pages 55 to 64
- Audio-only games

- Airship 2600 compo

- Anagram compo
You are given a series of letters/anagrams, and must use them as your games title and components.  Say like, IGBN = Infinitely Growing Banana Nife (reference) ;P, with a little bit of cheating.

- Colour swatch games
Base idea is make a game using all and only the colours in a colour swatch from a site like http://kuler.adobe.com/ or something AND have the game relate to the name of the swatch.

- Combination of two previous compos

- Iron-chef style compo
Everyone starts with the same ingredients: some backdrops, a font, a sprite sheet and a few sound-effects, and the prize goes to the game that most brilliantly expresses the ingredients. I.e. you won't win if you make a whole lot of new assets. It might work best if there was an initial phase where everyone had a chance to contribute a single asset of their own choice - a piece of art, music, sound, code, text, or whatever else.

- Controversy compo (Nintendo censorship guidelines-breaking)
http://www.filibustercartoons.com/Nintendo.php

- Realism vs. surrealism
The aim would be to bring realism to genres which usually don't have it (e.g. puzzle games), and non-realism to genres which do (e.g. simulators).

- Fake work
Games that to the casual oberver would look like the player is actually working.  A simple idea might be a text based adventure that looks like a word-processor or a resource management game that looks like microsoft project.

- Postcard game competition
Entrants must go on a vacation somewhere and, while they're there, instead of sending back a postcard, write a game influenced by the events that have occured on the holiday.

- Political games
Not necessarily current world politics or non-fictional politics either.

- AI-focused compo

- Uber-awesome theme
You know, ninjas, pirates, Megaman, bagpipes.  Something so obviously uber-awesome that it's indisputable.

- NES games based on movies
But actually completely unrelated to the source material.

- Adult gaming XXX

- Remake Super Mario level 1-1

- Bunch o' games compo
Basically make a game that is made up a bunch a little ones. It could be a mini game collection, or one with different modes.

- Sequels to games that never were

- Dual fusion games
Where you take two game mechanisms or themes and create a new never before seen combo.

- lotsacolorcompo

- Compo where the games get a score based on how many compos from the list it would be able to enter.

- Vanity project games
Games that involve their creator(s) as central characters/themes. Can be autobiographical or just plain fantasy (or both).

- Holy text games
Games based on passages from the Bible, the Qur'an, the Necronomicon...

- Game based in Stratford City, London, the site of the upcoming Olympic Games.

- Goalless games competition

- WWII Game Compo
Take the most overdone, beaten-to-death formula, and give the prize to the person who successfully reinvents or reinvigorates the concept.

- Practising a profession
The gameplay should revolve around performing this job, not around dealing with alien invasions.

- Everyone is given a number of music files, and they have to use them in the game. The winner's are the people who make the best game that uses the music in the more interesting way.

- Anti-games
E.g.: Tetris, but where the object is to see how high you can stack the pieces

- Sandbox game competition

- Mouse-only games

- Games that use only a specific set of buttons

- Realistic games
Platformers where everything is very horizontal, fighting games where its over within a couple of blows, etc.

- Games that involve drawing stuff
Like Crayon Physics or Line Rider.

- Super gore compo

- Exploration game compo
Absolutely no combat allowed.

- Movie/book inspired games
Logged

Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1285 on: October 13, 2008, 04:49:37 PM »

Awesome agj.

I'll get my pages done tonight still. thanks for the help guys. Beer!
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
GregWS
Level 10
*****


a module, repeatable in any direction and rotation


View Profile
« Reply #1286 on: October 13, 2008, 05:02:20 PM »

And that you guys for taking my suggestion!  Sorry I didn't get a chance to help; crazy weekend.

It's quite interesting to see so many of these ideas in one place; there's definitely some really good ones I hadn't seen before.

Given thread size will be a long term problem with something like this, I wonder if we should just create a big poll, and whenever a compo is chosen, it is removed from the poll so the votes going towards it can go towards something else.  Of course, only serious/feasible ideas would even make it to the poll, and whenever good new ideas came up they could be added.  I heard that it was Derek who had final say in compos, so maybe let him choose which ones should be on the poll.  That way, no one would ever have to skim through 85 pages to see what compos have been suggested, they could just vote for what they like there and then.
Logged
Gainsworthy
Level 10
*****

BE ATTITUDE FOR GAINS...


View Profile
« Reply #1287 on: October 13, 2008, 05:44:52 PM »

Man, a big poll's gonna have verr many quibbles, verr much confusion.

I kinda like the idea of an admin or two looking over some of our discussion and giving us some choice cuts to select from, rather than hundreds. Just saying.

Although there are a few repeats and unfeasables in the list, so that does drop the number. A little.
Logged
GregWS
Level 10
*****


a module, repeatable in any direction and rotation


View Profile
« Reply #1288 on: October 13, 2008, 07:17:58 PM »

I still think a poll would be fairly successful, even with say, 10 options, because there have been numerous times in this thread where lots of people have gotten behind an idea.  And the options in the poll would be fairly unique, so there wouldn't be people arguing over little details; those could be sorted out after.
Logged
Gainsworthy
Level 10
*****

BE ATTITUDE FOR GAINS...


View Profile
« Reply #1289 on: October 13, 2008, 08:27:28 PM »

Oh yeah, 10, 20, 30 options would be fine. But, our backlog is probably growing towards 200.

I'd chuck in my ten choices, but that'll probably just kick off new, confused debate. If we go the Compo Select melee, I think there should be a new thread made, at least.
Logged
William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #1290 on: October 13, 2008, 11:31:45 PM »

I'm fine with the way it's been done before, really. A poll would be messy and open to raids.

Also, I had another idea:

Revenge of the Idea Men
This competition begins with people posting threads about their awesome ideas and trying to recruit people to work on them. The idea can be as detailed as you like, but you cannot actually make any of it - no code, no sprites, no music, not even concept art. The idea man has to rely on his recruits to do all the work. For their part, the recruits are not able to influence the idea at all - they have to do exactly what the idea man says.

Of course, you aren't limited to fulfilling one role, and indeed most people will be working as idea men for their own game while coding/spriting/etc for one or more other games. It's a finely balanced reciprocal relationship. On the other hand, if you really are a guy without any skills but a brilliant idea, then this is your chance to get it made. But there'll probably be a huge crowd of ideas floating around, so you'll have to work hard to make yours stand out and attract workers.
Logged

Gainsworthy
Level 10
*****

BE ATTITUDE FOR GAINS...


View Profile
« Reply #1291 on: October 14, 2008, 12:06:44 AM »

That is an amusing and clever idea. Potentially heartbreaking, potentially genius. I dig it. Sounds more of a long-term thing, though. Like two month-er.
Logged
n0wak
Level 0
*


View Profile
« Reply #1292 on: October 14, 2008, 04:41:52 AM »

Nah, you just end up with several different games (levels?) for each of the anticipated programming languages/programs/whatever.  Each person could make a few games apiece to fill 'em out a bit, if necessary...

That sounds not so good. The ideal situation is to make game data rather than the actual logic shareable, preferably in some standard format like XML, PNG, WAV, etc. and have different interpretations of the same data from game to game. But this would require a lot more planning and you can't really just throw something in the oven and see if it bakes.
Logged
Mr. Yes
Level 5
*****



View Profile WWW
« Reply #1293 on: October 14, 2008, 06:11:19 AM »

Chutup, that idea is amazing. It would be incredibly fun to participate in that. Though, I don't like the name.
Logged

battlerager
Level 10
*****


I resent that statement.


View Profile
« Reply #1294 on: October 14, 2008, 07:41:52 AM »

Though, I don't like the name.
Operation Fallin Angle 2: Electric Boogaloo
Logged
medieval
Guest
« Reply #1295 on: October 14, 2008, 08:27:55 AM »

Revenge of the Cheetahmen II

 WTF
Logged
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1296 on: October 14, 2008, 06:41:19 PM »

List of my share done. Grin

Compo that forces indie devs to make things they'd normally never make:

- edugame compo
- advergame/sellout compo
- sequels compo
- ultra-casual games (I know this was more or less suggested already)
- sports games (what is it about indie devs and sports games, anyway?)
- games which improve your self-esteem
- uncool games

Attention Whore Compo

Goal: Make a game that gets (or is intended to get) major attention on the internet or other media. You could...
* Make it topical, like a US Presidential Elections Street Fighter
* Make it about some controversial issue like school shootings or 9/11
* Get it endorsed by a celebrity (Maybe get a Youtube celebrity to blog about it. "Tay Zonday's Pro Golf Tournament 2008" or "Leave Britney Alone Chess" should do the trick!)
* Make it blatantly plagiarise so many copyrights that it gets C&D letters from Disney, Nickelodeon, etc. (This competition has no monetary prizes, so they would have better things to do than sue you. But you can still try to get C&D'd! Actually they might end up offering you a job...)
* Make it shockingly offensive to a major religion and/or ethnic group
* Make a drive-by shooter simulation that's so realistic and fun that it inspires people to actually go out and kill people. Then they will blame their actions on your game, in court, thereby attracting major media attention to this latest event in the ongoing "videogames cause violence" war
* boobs

Message games

Games that have something to say. Something important (to the author).

Short, no goal compo

A learning game competition

Full of useless (but tasteful) information.

The Cockpit Compo

* Create a game played from the cockpit of some vehicle (it could be a plane, a spaceship, a boat, a submarine, a mech/walker, or any number of other things)
* The cockpit controls must not only respond to game interaction (such as if the player hits "turn left", the joystick might move), but must also BE interactive, adding to the gameplay. This means that there should be buttons, toggles, dials, gauges, needles and more. Extra points for including buttons for "eject," "fire suppression," or "windshield wipers."
* Multiple perspectives are still possible in a first-person view: maybe there could be side windows, or a "free-look" mode around the cockpit.
* Don't simply have the cockpit/dashboard be in the game, make it part of the game.

Reversed roles

You play as the evil empire which is out to stop the player(s) (who may also cheat with lives, resets, etc). This is difficult to pull off though as the player would need decent AI. Worked in Dungeon Keeper though.
For example, you may play as the horde of zombies attacking a cottage, or the Space empire which can barely stop a single spaceship, or the ghosts in Pacman, or whatever.

"Nailing Jelly To A Tree"

In almost every game you can change the world, save the world, or at least achieve some sort of positive outcome. In this compo, you are engaged in a futile exercise. Maybe you're taking on an immortal enemy. Maybe you're using sandbags to stem the tide of a rising flood. Maybe you're bailing water out of a leaky boat, and the leak keeps getting bigger. Maybe you're trying to save the life of a patient with multiple organ failure. Whatever you're trying to do, it won't work.
Tetris is an example of an exercise in futility. But simply producing a score-attack game with no ending will not fully express the theme of the compo. It would have to be Tetris where every block is a complex, 12-square puzzle piece, which doesn't fit together with the other ones.

The Early-90's Crappy Corporate Cash-In Games competition!

Everyone chooses a large corporation, and makes a game based on them. If said corporation has a mascot or logo that can be used as the main character, all well and good, but if not, why not just make one up? It worked for McDonald's in Global Gladiators (Read: Didn't work)! Genre is entirely up to you, but pretty much all early-90's corporate tie-ins were platformers, so why bother putting any thought into it?

Edutainment for something entirely ficticious

Can it blend? Game Competition

Taking a bunch of concepts from other games, and blending them together into a goo of originality.

Games that make you crumble as a human being

Creative Output Compo

Games that (when being played) output pieces of art:
Be it some image, an animation, a piece of music or anything else. (a short story)
Those things should (if it's possile) be output as external files. (image file, mp3, etc.)

A self-creating Gameworld

So the game has an (more or less) open world in which the player can (more or less) freely interact. The world should be expandable with content other players "created" automatically when playing the game.
That sounds weird and complicated but just check Spore:
The players universe can be populated with the creatures and constructions other players created during their own game.
These games wouldn't even need fancy network programming:
The developers could think of alternative ways like:
Exchanging certain codes or files or something like that.
This way the worlds should get even richer and more interesting.
Also: "indirect communication" between players is possible because you could tag the content with the creators name or something like that. I imagine that to be fun.

Infinite Games

Games that can be played indefinitely if the player is so inclined and skilled.

Games with graphics made from real objects (like plasticine, live human beings or real locations)

Games about a tragic-comic misunderstanding

Co-op games

Backwards

You have to put the princess back in the castle. Or take the bullets out of as many army soldiers as you can. Or travel forwards in time to solve puzzles, when time is normally going backwards.

PC-Speaker game competition, where games' only mode of output will be via the PC speaker

Ninjas, Pirates, Barbarians

Barbarians, Hobos

Mash-ups

Audio-only games

Voice controlled games

E-mail games

Games controlled via camera

Games where you play multiple games simultaneously

4D games

Location-based games (GPS or something)

Biographical Games

TIGSource Christmas Special

In December or so. It wouldn't have to be just Christmas games, it could be all holidays, its just that 'Christmas Special' implies that all entries must be super corny, eg saturday morning cartoons.

Tigs Compo Collab

So basically we all work on an Indie Wario Ware Ripoff.
But each tiny portion of gameplay is the compo-entry of a certain
participant (or team).
So we all create those little portions and in the end someone takes em and MASHES THEM ALL UP to a large ball of sex.

Revenge of the Idea Men

This competition begins with people posting threads about their awesome ideas and trying to recruit people to work on them. The idea can be as detailed as you like, but you cannot actually make any of it - no code, no sprites, no music, not even concept art. The idea man has to rely on his recruits to do all the work. For their part, the recruits are not able to influence the idea at all - they have to do exactly what the idea man says.
Of course, you aren't limited to fulfilling one role, and indeed most people will be working as idea men for their own game while coding/spriting/etc for one or more other games. It's a finely balanced reciprocal relationship. On the other hand, if you really are a guy without any skills but a brilliant idea, then this is your chance to get it made. But there'll probably be a huge crowd of ideas floating around, so you'll have to work hard to make yours stand out and attract workers.

<--->

Kept the original descritions where possible, didn't add two ideas or so (like ripoffs) that just seemed like jokes (more than usual).
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
Melly
Level 10
*****


This is how being from "da hood" is like, right?


View Profile
« Reply #1297 on: October 14, 2008, 06:42:28 PM »

Not much time today, but soon I'll start a new stickied thread with the full list (and unsticky this one). I'll also try to find a way to clean up the list a bit for duplicates.
Logged

Feel free to disregard the above.
Games: Minus / Action Escape Kitty
agj
Level 10
*****



View Profile WWW
« Reply #1298 on: October 14, 2008, 09:32:38 PM »

Good job, Melly. I hope a single post can hold them all.
Logged

GregWS
Level 10
*****


a module, repeatable in any direction and rotation


View Profile
« Reply #1299 on: October 14, 2008, 09:41:49 PM »

Yeah, great job!  Thanks for all the work you've put into this!  Grin
Logged
Pages: 1 ... 63 64 [65] 66
Print
Jump to:  

Theme orange-lt created by panic