-= Devlog #22 =-
(RTG is in version 0.5)
'Story levels (all levels done)'
Hello Everybody!New devlog here! So, what's new since previous version?
- FINAL LEVEL FINISHED -I was tweaking final level, mainly to add there some stuff which are not seen in other levels. So it stands out from the crowd a bit, plus there's something what can player consider as final antagonist and end of the road. I think I achieved what I wanted, however, I don't want to spoil so no animation, sorry.
- STORY LEVELS (AKA MAIN LEVEL HUB) -Another important thing: implementation of intermediate (or story) non-gameplay levels. In fact, it's technically one level which is parametrized, so every time when player revisit it, there's something new, some change, giving a sense of progress. So it serves as kind of hub, for all other gameplay levels. You can see sketch of this level in the animation. It's still subject to change, as I will add there stuff as I'll write the story.
- ALL LEVELS DONE, LEVEL COUNT STOPPED, YEAH! -Big relief for me, as I'm done with most important part of
RTG development and that's levels creation. Big milestone and I consider it moreless as half-way of RTG development. So, humbly increasing version to 0.5 and my progress here on TIG to
50%. Phew.
- WHAT'S NEXT? -Most important stuff (all content for actual gameplay) is done. Player can go seamlessly from level 1 to level N (final level) meanwhile revisiting intermediate (story) levels. Now, there's second most important thing to do: connect all of this with
STORY.
I have brainstormed details of story already and I'm quite happy with it. I have also brainstormed how player will uncover it. I want to avoid writing some beletry, so story will be told solely by player accessing terminals. There will be different kind of files, which can player read, like mails, system logs, etc. Small terminals will contain generally less content, in every level some new file, mail or log, which will add a bit to final puzzle. In main hub level, where's big 'primary' terminal (seen in animation), player will be able to browse files in the terminal, where initially, most of files/folders will be locked and they will become gradually unlocked as player revisits this level.
Revisiting the hub level will happen always after finishing a bunch of gameplay levels. You can see in the animation such revisit after the first bunch. Levels are divided into 'tiers' and in hub level you'll see the progress across those tiers as well.
So, that's all folks! I'm looking forward for next devlog.
Cheers!

Check progress across 'tiers' here in hub level. Red = locked, green = done, yellow = upcoming 'tier' (levels bunch).