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1408577 Posts in 68945 Topics- by 62844 Members - Latest Member: ReneAFerreira

September 22, 2023, 02:47:08 AM

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TIGSource ForumsCommunityDevLogsRTG - The Ray-Traced Game (Puzzle / Platformer)
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Author Topic: RTG - The Ray-Traced Game (Puzzle / Platformer)  (Read 27706 times)
vdapps
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« Reply #280 on: July 06, 2023, 12:37:05 PM »

I mean, Uwe Boll probably intentionally makes terrible films so that they flop as a way to help people avoid taxes, so I doubt you'll ever risk being that horrible.

Hehe, I not knew that. Then Boll should take care to not make movies so awful, so they're popular. Like Turkish Star Wars. Grin

I am surprised that there will be so much story in your game, I was not expecting that a few months ago! I'm sure you will do fine, don't worry about it too much. I am curious: What tone are you going for? Your world and character is quite abstract, will it be the same with the story?

I bump what Alain said because I share the same opinion

Man I am waiting for you to unveil the story plot like I was waiting for new episodes of game of Thrones ahahahah.


 Gentleman

Speaking of writing and points of comparison where I'm confident that vdapps will be more successful at sticking the landing... Tongue

Thank you all! This is strong motivation for me to write the story and internally, I'm confident that giving the game more texts and more plot behind was right decision. Even if gameplay wise I have all levels, I feel that story is important and it's becoming organic part of RTG (so it's nothing just glued to game, only for sake of having it).
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marcgfx
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« Reply #281 on: July 07, 2023, 03:23:46 AM »

I feel your worries about the story not being received well. I've tried to keep the information to a minimum, but it's not entirely satisfactory. I would like more of a story, but so far I have not really made up my mind how the story should be conveyed. Interested to see what you come up with!
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vdapps
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« Reply #282 on: September 18, 2023, 09:49:20 AM »

I feel your worries about the story not being received well. I've tried to keep the information to a minimum, but it's not entirely satisfactory. I would like more of a story, but so far I have not really made up my mind how the story should be conveyed. Interested to see what you come up with!

Yes, you're right, I'm a bit worried, in the end, it's first story I'm writing so far, and I'll be happy if it will be considered at least as good B-class cheesy sci-fi story. Let's see.

From what I realized, for good story-telling you need some well defined platform on which you give story to player.

I guess it's about players preferences, but from all possibilities, I like LEAST games where story is given in cut-scenes only. And worst are games with checkpoint system where you can't load back to point before cutscene, you loose something from dialog in cut-scene and game will save checkpoint directly after cut-scene. I hate it and more often than not I'm loosing interest about story after this.

The best platform to give player a story I experienced in my long years of gaming is when story is given to player in forms of dialogs, found notes, diaries, audiologs, etc.. In this case player builds connections, tension, etc in head by own pace, so tying player to story in game is much stronger.

In case of your game Devader, I'm really clueless about story. It's hard-core arcade shooter, so for me, most sense it's "Doom" or "Quake"-like story. So some cheesy text about kicking butts of hellish creatures after every episode is enough. When seeing animation, screenshots from Devader, I don't even expect some deep story behind. Rather I expect sweaty hands and tired fingers from frenetical fighting against more and more waves of monsters and bosses.
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