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« Reply #300 on: March 06, 2024, 10:50:20 AM » |
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Thanks @Alain! Again, super late reply from me, ahhh. It's norm from my side already. It's not particulary walk in the park those remaining 20%. I was sick for 2 months in row plus lot of things on agenda plus parenting and as result, storywriting stuck completely for 6 weeks. But I'm close to 90% now. But I'm stubborn. So yeah, even with snail pace but I'm continuing!!
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vdapps
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« Reply #301 on: March 15, 2024, 10:55:47 AM » |
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-= Devlog #31 =-
( RTG is in version 0.5.9 )
'90% of story done'
Finally, I found something.
My files are gone, but I can still watch system's shared memory. After thorough analysis, I found a promise of something, which appears as a backdoor, a protocol, which I'll be able to exploit. I don't have learned anything about something like that in my core, but I'm an AI, I can always learn further.
I hope that I'll be able to use that backdoor to send messages to virtual terminals in Alpha's world creations and that subject will read those messages. Moreover, I consider probable that it will be possible to check somewhere for terminal access state. From that, I'll know if subject have read my message or not and based on that, I'll be able to plan next steps.
It will still take some time though, until I master it, but I'm on the right path.
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Ramos
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« Reply #302 on: March 22, 2024, 04:24:15 AM » |
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Solid progress you have here vdapps
I can also see you are going into a scifi theme with the story, got a nice half-life vibes to it
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vdapps
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« Reply #303 on: April 08, 2024, 09:08:50 AM » |
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Thx @Ramos! I'm closing finally to 100% of story.
Yes, I wanted story to be important part of the game. I hope I achieved it. But more than Half-Life my inspiration were somewhere else. Very loosely I can refer to Portal, Talos Principle, SOMA. Hard-core sci-fi is my most favourite genre in gaming (naturally also in movies and novels).
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vdapps
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« Reply #304 on: April 19, 2024, 08:23:51 AM » |
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------- Hi All! I'm proudly announcing that story for RTG is finally written and distributed in all terminals throughout all levels. Big stone fell from my heart. It's a big milestone for me as the rest of tasks are not so repetitive and are less tedious. I'm proudly moving TIG progress bar to 60% and following is attached devlog in regular format (with a bit of story). And I want to thank you all, who followed this devlog so far, even if with one eye and even after my posts became less frequent. Thank you! ------- -= Devlog #32 =-
( RTG is in version 0.6 )
'100% of story done' - ohhhh yeah, finally!
Mail: July 6th 2068, 19:49UTC From: John Cole; To: Robert Cole [draft]
* Connection with server is interrupted. It's not possible to send e-mail now. If you want to send this e-mail, please try again later. *
Hi Rob,
geez, you don't need to remind me what happened! Not even here! Ahh, for god's sake, you don't know how it is. You don't know how it is to kill innocents! Almost kids! I will never be able to forgive myself. And it was in this rare instance when I was doing everything according to textbooks! To hell with textbooks and guidelines! The boy.. he looked at me after I shot him. Oh that look in his eyes.. just fraction of second and I knew what I have done. I knew it and horror filled me. I tried to save them but I knew that I was just trying desperately to save my soul, there was no chance for them. It was large caliber and my shots were precise.
It suits me here. No civilians, no innocents. Here are just bad guys, other mercs or people voluntarily risking their lives for money, adventure or both. I feel safer here. Safer from myself. Maybe, some day it will change, I don't know. But not now, not in near future.
And sorry for my rant. Yes, it's eating me. Send my greetings to mom and tell her that she shouldn't be worried about me. I'm 40, this job suits me, and I can assure you, I'm not much on dangerous tasks now. I can't say precisely what I'm doing currently, but I'm not involved in fightings for some time already and it will stay like that for at least few months. When current assignation will be over, I will be able to take some days off and I'll visit you, right?
J.
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vdapps
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« Reply #305 on: May 31, 2024, 08:30:58 AM » |
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-= Devlog #33 =-
( RTG is in version 0.6.1 )
First sounds and music
Hello Everyone, after all levels being already designed and whole story written, next step for me is writing sound engine (basic positional sounds processing, management of fire&forget vs looping sounds, etc..) and placing some sounds & music to the game. For now, I'm going with royalty free options for both sounds and music. Naturally, showing silent webp animation when what's new are only sounds would be stupid, so for the first time in RTG development, I made a video from the game and placed it on my personal YouTube channel (which's almost empty). In the video you can see vertical slice demo of sounds&music from the first 8 tutorial/introduction levels of the game. You can also see a glimpse of what's story about from this video. Cheers.
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Ramos
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« Reply #306 on: July 23, 2024, 06:29:20 AM » |
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How's it going vdapps ? Any timeline for a Steam coming soon page ?
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vdapps
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« Reply #307 on: August 06, 2024, 09:51:18 AM » |
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Hi @Ramos, I'm so sorry for my late reply. I'm still fighting with having-enough-time for the game development, thus, I'm not so social regarding my game as I'd like to be. I'm happy for your interest. Development is going slowly but at least steadily. Regarding your question, by current pace, I guess, by end of this year I can prepare Steam page, beginning of 2025 latest. Game will be in close-to-ready state, so there will be more effort with assets, art, trailer etc not with game itself. From Steam page going live, I plan to have release in months as I don't like idea of Steam page hanging there for long time without updates. And because I still fight with having-enough-time, I'm more conservative with "going public" with the game. At least I started uploading to YT and I want to start publish vids from game on LinkedIn as well.
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vdapps
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« Reply #308 on: August 06, 2024, 09:58:37 AM » |
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-= Devlog #34 =-
( RTG is in version 0.6.2 )
Sounds and music (50% of levels covered)
Hi All! first of all, I'm sorry that I'm so scarcely here, not contributing to community as much as I would like. With 2 small kids and 1 salary for family, time which I can dedicate to indie development went down even more (I count it in minutes per day on average). Anyway, RTG development is moving forward, even if very slowly. I'm on sound & music still and I can say that actually more than 50% of levels are sounded already. Because RTG showcases are no more silent, I uploaded typical game footage to YouTube. I hope you'll find it interesting and I'm looking forward for any of your feedback. Cheers,
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vdapps
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« Reply #309 on: September 13, 2024, 09:23:47 AM » |
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-= Devlog #35 =-
( RTG is in version 0.6.3 )
Sounds and music (80% of levels covered)
Hi All! Another humble update of RTG. I'm moving forward with putting sounds & music into the game. I can say, that this task is almost done so I'm nearing another important milestone in finishing the game. Nothing more to be said, better is to watch the video. For some time, I'm placing showcases to YouTube, as now it's not just about visuals but also about sound. Any feedback, like, comment, follow, subscribe is welcome!
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