I'm new here, however I'm not new to independent game development. As such I'd figure I'd introduce myself and my current brain child.
My name is Nicholas Allen, I've worked in professional game development for about 2 and a half years as a programmer. I particularly like working with retro games with new technology. I hope to learn from everyone here and share my experiences. My current website is
http://www.obscurityfactor.com/My game is Cylinder, which was originally created 3 years ago for PC, has been recently reborn and fully realized on the iPhone.
In it's current state, I consider it a complete and compitent puzzle game, akin to Puyo Puyo, with some twists and inspiration from Tetris, Meteos and others. However, games can always use improvement, and I'm already working on more puzzles and online score keeping, but I'm always open to more suggestions.
Thanks to all TIG users, and I hope I can become a valuable part of this community!
[edit] I also ment to include links to download the 2 original pc versions, a prototype done using my own software 3D rasterizer, and another more fully realized version. While the iPhone version is still the superior version with more complete and balanced gameplay, the PC versions offer a great way to enjoy the game.
http://www.obscurityfactor.com/oldprojects/CylinderPrototype.zip (101kb)
http://www.obscurityfactor.com/oldprojects/Cylinder.zip (2.73mb)