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December 07, 2021, 10:53:30 PM

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TIGSource ForumsDeveloperPlaytestingThe Seacrit Fish Game: A whimsical underwater roguelight
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Author Topic: The Seacrit Fish Game: A whimsical underwater roguelight  (Read 488 times)
illtemperedtuna
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« on: May 23, 2020, 02:44:41 AM »




(video is a little dated, the gameplay is much better now, I think)

Name:: The Seacrit Fish Game
Genre: Roguelight
Web Build:
https://illtemperedtuna.itch.io/the-seacrit-fish-game

Thanks for checking out the game. Been working on it a few years now...

**Cheers**
« Last Edit: May 23, 2020, 03:03:15 AM by illtemperedtuna » Logged
jbarrios
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« Reply #1 on: May 29, 2020, 08:41:32 AM »

Hi illtemperedtune,

I played your game:


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illtemperedtuna
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« Reply #2 on: May 30, 2020, 03:09:31 PM »

Cool! No one's done a letsplay of it yet, so thank you for being the first!  Hand Thumbs Up Left

There's a lots of feedback here and I will take it into account! I've fixed the dialogue fish getting stuck on the screen and I will work on some mechanics to make flopping around the top of the ocean a bit less weird.
« Last Edit: May 30, 2020, 04:01:17 PM by illtemperedtuna » Logged
illtemperedtuna
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« Reply #3 on: November 17, 2021, 05:46:03 PM »





https://illtemperedtuna.itch.io/the-seacrit-fish-game
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mobilelast
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« Reply #4 on: November 26, 2021, 11:34:57 AM »

Wow, clearly lots of effort has been put into this: sound and music are all technically top notch, and fishes have unique personalities that are reflected from their appearances. Color palette works well also in small images, and gives the game a distinctive style. Theme music is catchy, but I prefer the more silent pieces for the mystic mood they give.

Some issues also:
- There is too much text and instructions at the start. It is hard to grasp all the information at once. It would be better to teach the player one thing at a time during the gameplay.
- Game levels are perhaps too crowded, which makes it hard to tell which objects block the movement and which are only cosmetics. Background and foreground could be more clearly separated by adding fog or something.
- I also found a controller bug that made me quite confused at first: if you have two controllers connected, holding (charging) and blocking doesn't work, but the fish just keeps spinning. It looks like the controllers conflict with each other. When I unplug the other one, everything works well.
- Oh, and one typo: "There are 3 action butons" Smiley

All in all pretty flawless execution. Doesn't feel like a small game at all. I’ll be waiting for the future releases.
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