I recently wanted to play a game that wouldn't make my laptop's fans spin. I couldn't find any, even among the simplest of games, and in the end I decided to remake one of my favorite games myself.
The current version
might make your laptop's fans spin, but I know for a fact that I can optimize it later (I've done tests at the beginning of development).
Of course, I also want the game to be fun, not just resource-frugal. I've spent hours playing it and still find it enjoyable. I also know about 2 other people who've been finding it fun to play.
But before I go any further, I'd like the TIG Source Forums input.
https://filiph.github.io/lunar_lander/The controls are listed on that page, but they are basically:
- WSAD for up-down-left-right thrusters (up is the most powerful by far)
- QE for left right rotation
What's missing:
- Menu - the game just plays immediately, and after death it restarts
- Resizing - if you change your browser size (like if you go full screen), you have to refresh (F5)
- Sound - though that might be a feature, not a bug (see below)
I don't want to bias with some leading question, so my question for you is simply: after playing for a bit, any feedback? If that's too vague, I can list some concrete questions in a follow-up post.
I should say that the graphics are
pretty close to what I want to have in the end. Not because I'm a retro geek but because I genuinely think that the simplicity is worth it.
I should also say what this game is
for. I hope this will become the kind of game you want to play when you have 5 minutes to spare but not much more. Or when you just want to "switch off your brain" and play something mindless. It's the videogame equivalent of fidgeting with a pen, kicking a ball around, or playing with a top. (Thus, it must run immediately and without consuming too much CPU/battery power.) I don't see many games like this anymore, probably because of market pressures.
At the same time, this game is
not trying to be addictive. It's not trying to hook players with some arbitrary progression, or locking them into some economy. You want to kill a few minutes, even after weeks of not playing it? This game should deliver. Anything more: this game is not what you want.
I wanted to give you this context because, at least in my mind, that changes expectations.
The game is currently unnamed. I call it lunar lander for now, but of course that name is copyrighted by Atari. Even though I don't plan to sell this game, or even monetize it with ads, I still don't want to touch a copyrighted term. So, it'll be called something else. I'll figure that out later.
Thanks for reading this far!