koalefant
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« on: May 29, 2020, 04:46:46 PM » |
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Crate Before Attack is a multiplayer game where frogs combat their friends while navigating a landscape with their sticky tongues. It is a hybrid of a realtime and turn-based game and is inspired by roper schemes of Worms Armageddon. Game highlights are: - Grappling hook focused gameplay;
- Fun physics;
- Procedural animation;
- Online and local multiplayer;
There is a playable build online available. Here is how early gameplay looks like: Links:
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« Last Edit: June 03, 2020, 10:32:23 AM by koalefant »
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koalefant
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« Reply #1 on: May 29, 2020, 04:55:11 PM » |
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The game is four months in development. It is being built with Rust as both Desktop and WebGL application using miniquad crate. Here is a video of some early attempts to implement physics: (the map credit goes to Dreadson) And a later improvement thanks to persistent contacts described in GDC2006 Box2D-Lite turorial by Erin Catto.
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Working on a grappling-hook game about frogs DevLog
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koalefant
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« Reply #2 on: May 30, 2020, 05:07:31 PM » |
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At the moment I am working on AI and it is now able to both attack and retreat:
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Working on a grappling-hook game about frogs DevLog
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koalefant
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« Reply #3 on: June 01, 2020, 03:05:04 PM » |
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Here is an earlier visualization of decision tree of AI doing navigation:
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Working on a grappling-hook game about frogs DevLog
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Ashedragon
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« Reply #4 on: June 01, 2020, 03:08:18 PM » |
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Sounds kind of interesting so far, though the main gameplay conceit isn't quite clear. Interested in seeing more videos as it progresses!
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koalefant
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« Reply #5 on: June 03, 2020, 10:31:42 AM » |
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Sounds kind of interesting so far, though the main gameplay conceit isn't quite clear. Interested in seeing more videos as it progresses!
Thanks! From the gameplay, it is a mix of a turn based strategy with a platformer. Each player has a team of frogs, and does turns one after another attacking the other side (similar to Schorched Earth or Worms). The turn itself however, is real-time, one gets limited amount of time, but can move freely and motion mechanics is similar to grappling hook in some platformers.
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Working on a grappling-hook game about frogs DevLog
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koalefant
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« Reply #6 on: June 06, 2020, 03:57:53 PM » |
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I was working on improving normals for physical contacts against terrain and those are way more stable now.
Red - old one using naive signed distance field gradient. Green - new one using convex shape of local terrain fragment generated with Graham scan.
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koalefant
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« Reply #7 on: June 20, 2020, 02:06:31 PM » |
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This week I am working on in-game visual scripting:
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koalefant
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« Reply #8 on: June 29, 2020, 03:38:39 PM » |
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I just added for level art to the game:
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koalefant
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« Reply #9 on: July 08, 2020, 06:27:57 AM » |
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Second map is in, This time with Dinosaurs!
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koalefant
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« Reply #10 on: July 11, 2020, 05:09:22 PM » |
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Playing a bit with eye animation:
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koalefant
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« Reply #11 on: July 11, 2020, 05:09:55 PM » |
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And this week I have been working on Golf-Club weapon:
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Rogod
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« Reply #12 on: July 12, 2020, 01:27:29 AM » |
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I was about to say "This looks exactly like Worms, why wouldn't we just go play that?" then I saw the golf club weapon and was sold :D - I think, while you've definitely got a solid engine here, you should definitely focus on new concepts like this to distinguish it from the Worms series.
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koalefant
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« Reply #13 on: July 25, 2020, 01:36:14 PM » |
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I was about to say "This looks exactly like Worms, why wouldn't we just go play that?" then I saw the golf club weapon and was sold :D - I think, while you've definitely got a solid engine here, you should definitely focus on new concepts like this to distinguish it from the Worms series.
Thank you, I hope to keep up and get enough unique elements and charm
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koalefant
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« Reply #14 on: July 25, 2020, 01:38:10 PM » |
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There is a new level in the game called Ruins from wonderful https://www.behance.net/spoon_tarI was also working on improving lobby and now it is possible to join and watch matches that are already started. The game state is restored by applying a deterministic replay:
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JobLeonard
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« Reply #15 on: August 02, 2020, 07:30:03 AM » |
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- Grappling hook focused gameplay;
As the overused meme goes: you SOaB, I'm in!
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koalefant
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« Reply #16 on: August 02, 2020, 01:55:50 PM » |
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- Grappling hook focused gameplay;
As the overused meme goes: you SOaB, I'm in! Glad to see your enthusiasm!
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Working on a grappling-hook game about frogs DevLog
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