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1383495 Posts in 66147 Topics- by 58573 Members - Latest Member: PoteComPao

October 20, 2020, 06:07:27 PM

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TIGSource ForumsCommunityDevLogsA TRS-80 Color Computer (Dragon) commercial quality action/fight game
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Author Topic: A TRS-80 Color Computer (Dragon) commercial quality action/fight game  (Read 3414 times)
JobLeonard
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« Reply #60 on: August 12, 2020, 12:14:19 AM »

EDIT: quoted because pagination
Sure shot, I think I got a solution, at least a path.
See, the way it is, works and the game flows, but in a very static rhythmic way, like whoever was doing the game wanted to try the best to keep to speed! :D

I think I will break the moves in a way to have 1 or 2 extra frames per pose. It will slow them down, and I think if done in a way to promote the motion, it will work better. I might need to redraw stuff and the game pace will be a bit slower, but I just might be able to add the "movement prediction" element I wanted to get from Karateka. I will keep the fast going punch though.

I have seen similar techniques on the modern King of Fighter´s series on the NEOGEO, it should be possible on this resolution.
Let's see.


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Sure shot

Cause fuedhq can't and he won't and he don't... STOP!



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