DEVLOG #1 New to the indie development scene here. Nice to meet you all!
Do you have what it takes to reach the final platform? This is a challenging physics based platformer where the player controls a rolling ball and navigates through increasingly complex obstacles. The ball is always moving forward, so the player controls turning and jumping. There are more than one way to get past each level, and some creativity and good timing from the player is required.
Devlog & Gameplay Video
This is my first game and I wanted to keep it relatively simple. I hope to get more comfortable with game development and eventually make a larger game. I have an architecture background and I have been learning coding and game design on my own for the past few weeks. Any feedback is appreciated!
Progress so far- Mostly done with player movement script
- Modeled 5 levels of the game
- Added simple animations for picking up collectibles
- Implemented scoring system
- Created a simple menu screen
- Game cover art done
To Do:- Add 2 or 3 more levels
- Create an infinite level
- Create a boss that fires projectiles at the player
- Improve overall graphics
- Improve lighting and add more particle effects
- Finish menu system & settings
- Bug fixes
Gameplay screenshots (need to update visuals)
Current menu screen (needs more work)
Levels modeled in Rhinoceros and imported into Unity.
Working on level 05