@jsnake you can tell this guy cares, about what I have no idea.
@marcAKAmarc
So in THE MATRIX the fact is that what we have is a design issue: the machines that run the show have no imagination, they are incapable of creating some kind of xanadu, a prison we humans would never want to escape from, instead they focus on realism. And I admit, there are a lot of people who crave pain, its a well known phenomenon.
The thing that people want is, as Smith puts it is "evolution" not to be made subservient to some other structure, but to be prodded to grow. The structure imposed by the game system must serve the player and not the other way around. Now as the saying goes: it takes different strokes to rule the world. Some people would be more than thrilled to have a shock collar that zaps them whenever they make a mistake. Some people would love a cookie whenever they do something good. Some people just want a stone tablet of commandments they must follow, etc.
But how do we define what is good? How do we define what is growth? How do we define what is a reward, how do we define what is a punishment? Even the machines, the architects, the game designers, don't necessarily know what the player wants. Hence bad games.
That being said I'm not going to say the objectivity of what makes a game bad isn't there. Some games are truly hated by all. A lot of people, who are pain averse, love clickers and solitaire, so I wouldn't go jump on them as "bad games" other than in your subjective view as someone who enjoys getting subjected to pain.
The systems we play with have to be tailored to their audience. Some people are quite complicated and will get bored at "playing 700 painful levels to see a cactus" In fact, that description sounds like one of the worst games you could describe, from my point of view.
If you do want to focus on "bad games" you might want to nail down ones that *no one* likes, but again, making a bad game is a trivially easy endeavor, so what is the point of hating on them? Even the razzies, the Hollywood award for the worst movies of the year, has the criteria that the movies are produced by a major studio so that you don't just award it to some crappy youtube video of a picture of a toilet or something.
I think actually this gamedev is trying to make the worst game possible:
https://adriendittrick.itch.io/the-sky-is-lavaI would say that it is much worse than solitaire so maybe you are beginning to understand that even being the worst takes a bit more effort than "oh I just don't care for this"