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TIGSource ForumsJobsCollaborations(REV.SHARE / Equity) BUILDING A DEVELOPMENT TEAM, FPS, OW, 3rdP, pitch DEMOS.
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70sRCRgo
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« on: June 06, 2020, 08:58:26 PM »

Hello everyone! First post on GameDev.net in regards to Game Development.

Former AAA (4+ titles) professional cog, current Film Industry cog.

Looking to build a Development Team to take a number of amazing concepts into reality.

I have to be a little cautious do to my work association, so I apologize for my brevity / anonymity initially.

I am looking to build a team of like minded FPS / 3rdP / Open World developers, making simple initial designs and iterations in Demo form to pitch to potential investors or publishers. I am a big fan of realistic and stylized worlds. I see a major shift coming in Game Development, and want to be on the leading edge from here on out.

As the gap between Games and Film closes, the opportunity to tell amazing stories is better than ever.

I have a need to be creative, and fuel seems to never run out when it comes to my own passion for bringing ideas into reality. The ability to bring the real world into games, or take away the real world with a unique visual experience is my absolute goal.

I love to collaborate, and feed off a cheerful inventive energy when its present. I also know the time and effort it takes to bring a project to the finish line...even if it is a small one.

I am a huge fan of Fallout, RE series, RDR, dystopian future, Science Fiction, Aliens, horror, Technology, Comics, Film, VFX, World Building, Crazy concepts, and World Travel.

Looking for like minded individuals who want to pursue a new direction in professional work on a smaller scale.

If you are able to devote a day or two every two weeks in the beginning, and more over time that would be amazing. My goal is to have at least 1 demo up and running by Christmas to polish for Pitch meetings with Publishers.

If you are currently a Coder, Composer, Artist, or Designer with actual experience, I want to talk to you.

Please reach out.

As for a game that I have worked on in the past....here is one of them…

Star Wars Jedi Knight II: Jedi Outcast is a first and third-person action game in the Star Wars: Jedi Knight series released in 2002. The Microsoft Windows and OS X versions were developed by Raven Software, and the Xbox and GameCube versions by Vicarious Visions and published by LucasArts. The OS X version was published by Aspyr. Powered by the id Tech 3 game engine, the game primarily revolves around ranged and melee combat, with the player capable of wielding classic Star Wars weapons such as blasters, lightsabers and Force powers.[9]

The game features both single-player and multiplayer modes. The story-driven single-player campaign is set in the Star Wars expanded universe two years after the events of Mysteries of the Sith. The plot follows Kyle Katarn as he fights against the Dark Jedi Desann and his followers.[10] The game was critically well-received on all platforms, with scores on Metacritic of 89 out of 100 for the PC version,[11] 81 out of 100 for the Xbox version,[12] and 75 out of 100 for the GameCube version.[13]

In 2003, a sequel titled Star Wars Jedi Knight: Jedi Academy was released for the Xbox, Mac OS and PC.[14] In 2006, the PC version of Jedi Outcast was re-released with four other Star Wars games in a pack entitled Star Wars: The Best of PC.[15] On September 16, 2009, the game was re-released with the other Jedi Knight games (Star Wars: Dark Forces, Star Wars Jedi Knight: Dark Forces II, Mysteries of the Sith and Jedi Academy) onto Steam and Direct2Drive.[7] A Nintendo Switch and PlayStation 4 port with no multiplayer mode was announced on September 4, 2019; with a release date of September 24, 2019.[8]

And the Wikipedia:

https://en.wikipedia.org/wiki/Star_Wars_Jedi_Knight_II:_Jedi_Outcast

-70sRCRgo
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