Hi RI,
first of all thank you very much for spending some time playing the game and for your very detailed and interesting feedback.
I'm taking into account all your observations.
About ergonomy:
I feel a little bit confuse at the begining. When two Malwares are side by side, it's hard to see the one selected. It would be nice to have others feedback to highlight the selected Malware than just a yellow square around him.
You're right, I need to change this.
I also several times inadvertently clicked on the icon for loading a function, forcing me to quit the level and start again (and take a penalty for being discovered). It would be nice, as for the level selection icon, to have a cooldown to prevent missclick.
You're absoulutely right and your solution is very good. I'm asking myself why I haven't thought of it yet.
About gameplay:
I like it too! For me, it looks like a puzzle game with tactical elements. I found it original and amusing.
I've got one complaint though: There are implicit rules that the player discover at his expense and can cost a game. It's a little frustrating when one of these rules ruins a savvy plan.
For example: The victory condition was "Followers cannot reach the Malware". So I made my little trap so the Followers cant reach me but since the first Follower was on the spawning point, it prevent other Followers to spawn and since the Follower cant reach me, it never move. I was soft lock and forced to quit the level and take a penalty. There were two implicit rules. The first is that the Followers do not move when they cannot reach their target. The second is that all enemies had to be Followers to validate the victory condition.
It's okay to have implicit rules and it's fun to discover them. But since it cost a penalty to be discovered, it seems a little unfair.
Yes, I understand your point, that's a bit unfair. Maybe I could give the player a first "free" attempt for each level and start tracking only the next failures.
Thank you for your appreciation and for helping me making the game better.