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TIGSource ForumsCommunityDevLogsNEWS Behind the horizon - a RPG,farming,nature simulation game
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Author Topic: NEWS Behind the horizon - a RPG,farming,nature simulation game  (Read 3193 times)
Jadawin
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« Reply #20 on: November 22, 2020, 01:31:07 AM »

Hello Community,

there is again a small content update with mostly player requested little things that were still missing.


changelog 1.15

GUI
New menu that allows access to all menus in the game with a single click (access on the far right of the quick bar)

Objects can be placed directly on the quick bar. If the place was occupied, the item will land at the mouse pointer and can either be put back into the inventory or simply dropped on the ground, which will also land in the next free inventory place.


Graphic
Various groundcover textures were edited or redesigned.


Game
Possibility to steal vegetables and fruits! Up to now it was not allowed to harvest on foreign beds. This is now allowed with the corresponding consequences and it is up to the player to decide whether to use it (Note: NPCs don't like it at all when you steal and it is not good for your consciousness either).


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Jadawin
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« Reply #21 on: November 28, 2020, 12:53:00 AM »

Hello Community,

I have completely re-created the textures of the ground coverings and also completely re-written the program part according to the new requirements. The single textures are now sorted, so that there are no more unsightly cuts and the flowers are placed as 2nd pass. I could even achieve a performance gain, which is of course only noticeable on netbooks with extremely low performance.


Changelog V1.15b:

graphics:
All ground cover textures have been redesigned and the graphics engine has been rewritten to make the landscape look more harmonious.

Stone textures have been improved


Game:
it is now possible to offer hay and feed the animals that normally eat grass in winter when the snow cover is closed. Previously, you had to either feed them their favourite food (needed for taming) or shovel the snow away. Feeding with hay satisfies the animal for a day and is important for all farm animals that produce something.

On the minimap above the houses it is now shown who lives there. This hopefully helps with orientation in Woodhome (NPCs almost always return home in the evening. Some eat in the restaurant first.)







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Jadawin
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« Reply #22 on: December 11, 2020, 12:00:22 PM »

Hello Community,


I wanted to announce the next content update that will go live on Steam in about 1-2 weeks. It will be a bit bigger and the focus will be more on new content and less on polishing the game.


There will finally be a mount in Behind the Horizon and the number of random natural events (good and bad) will increase from 4 to 16. In addition, there will be another pet that might be useful for farming and an exotic new plant for farm experts!



Furthermore, there are of course some fine-tuning works, such as that I have further optimised the netbook mode to make it possible for players with slow laptops to play as well.
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Nytician
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« Reply #23 on: December 11, 2020, 01:29:50 PM »

Honestly amazing work here, love the time you've put into this! Don't have the time to try it unfortunately but hoping to read a bit more excellent trailer! Smiley
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Jadawin
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« Reply #24 on: December 16, 2020, 10:33:30 AM »

Thanks Nytician  Smiley !

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Jadawin
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« Reply #25 on: December 16, 2020, 10:45:39 AM »



Content update V1.2

With this update Behind the Horizon is enriched with some new exciting content. First of all, there are two new areas and a cave, which have been hand-designed as usual. A new NPC offers two quest lines that are integrated into the main game. The level of difficulty is intended more for the beginning.
The new quests begin at Tiffany's café after you have had breakfast with her!

During the quests, it is possible to earn a mount (!) and to get another pet that, when enchanted, also helps on the farm.

In addition, I have greatly expanded the natural events, which are specifically adapted to the ongoing season, in order to create more variety and new challenges. There are now 4 possible events per season, with two having positive and two negative effects. The events occur randomly with different probabilities and it will take several years to experience them all, because more than two events are very rare in one season.

Cats have now learned to kill mice again and mice like to nibble on vegetables in return.

The netbook mode got a lot of changes and now the game actually runs smoothly on my Acer3 netbook with 4GB Ram and Intel HD. The vegetation density of ground cover, the surrounding coverage of light sources and the light size are limited.

On top of all this, there are numerous minor changes and the fixing of a few bugs. The complete list of changes can be read in the changelog V1.2.

All old game saves can still be used and the AddOn will be installed accordingly.

-------------------------------------------------------------------------------------------

My Steamshop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0

The release trailer:







--------------------------------------------------------------------------------------------------------------------
CAUTION Spoiler:
The following is a list of all global natural events and ways to counter them. If you would rather be surprised, do NOT read on here!
----------------------------------------------------------------------------------------------------------------

In all seasons you can find the event of the Light Fairy, who roams the land and casts positive, growth-promoting spells depending on the season.


Spring:


- The flood(3 days): heavy rain floods large areas and changes the rivers and ponds. Soil that is flooded and dries out again becomes clay soil. As a countermeasure, banks can be protected with paths (sometimes successful) or sandbags (always works).

- Rivers(2days): after heavy rain, water comes down from the mountains and finds its way through the plains. This can sometimes make areas impassable, but fortunately the water gradually seeps away again after some time. The ground, however, changes irrevocably. It becomes more rocky in the upper course and more fertile in the lower.

- Seeds from distant lands: In this event, a warm wind comes from distant lands, bringing with it many seeds that settle in open areas.

Summer:


- Drought(3 days): prolonged drought with extremely high temperatures. Also gradually dries out flooded areas. Only watering helps as a countermeasure.

- Rainbow rain: a warm summer rain that replenishes all water supplies and brings some additional nutrients.

- The locust plague(1 day): swarms of locusts appear on many water banks and eat the ground bare. They multiply at breakneck speed and can devour entire patches of land. The only comfort is that they only live for one day. As a countermeasure, there are herb stakes you can put up or you can try to kill them.


Autumn:

Thunderstorm(8h): a classic thunderstorm that damages trees and plants by lightning and wind. As a countermeasure, there are lightning rods that can protect a limited area.

Vole plague(3 days): In many parts of the world, voles are becoming a plague and roam the land in search of food. Fortunately, they only live for a few days. The best countermeasure is the farm cat, which quickly kills the mice.

Year of Mushrooms: In some autumns there is a veritable mushroom boom, because the spores of the mushrooms spread all over the country.

Winter:

Eternal winter (3days) : The eternal winter brings low temperatures and lots of snow. A good time to spend in front of the warm stove or explore some caves.

Hailstorm(8h): Strong winds and hail lead to heavy snowfall and to fallen trees and damaged plants.

Metorites(4h): A swarm of metorites descends and leaves small crystals in many places that can be collected and sold for profit.



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Jadawin
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« Reply #26 on: January 03, 2021, 09:43:22 AM »

Hello Community,  Smiley

once again there are some new updates up to version V1.24. This time it is about many comfort functions in the game and about a better feedback of the world. In the beginning, many players had the feeling that they had no information about how the nature simulation works in the game. I hope I have closed these gaps with the updates !
There are also 2 more tutorial videos on my homepage.

My homepage: http://www.jadawinindiegames.de/index.php/en/

My Steam shop page: https://store.steampowered.com/app/1453430/Hinterm_Horizont/?beta=0

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Patch notes 1.23

GUI:
There is now the possibility to set a marker on the mini map. To do this, mark the point with the right mouse button. The marker is saved with the savegame.
To close the minimap, right-click on the edge of the window or press "M" again or press "Esc".

Localisation:
Some overlooked texts have been translated

Tutorial:
There are 2 more tutorial videos with tips for getting started

Game:
The greetings texts have now been fully expanded for all remaining NPCs :-) !

While lying unconscious at a shrine, monsters can no longer kill you and after visiting the shrine, your vitality and energy will be replenished.

--------------------------------------------------------------

Patchnotes V1.24

GUI

The self-made marker on the map can now be removed again with Shift + left mouse click on the map.

If you start to starve, there is now a small message (the icon was often overlooked).

The map can now be zoomed out a little further to have a larger overview.

If you press the left CTRL (or left CONTROL) key, the radius in which you can plant something is still displayed. In addition, the name of the soil is displayed on all fields. I hope that this brings more clarity.

If you approach pets while they are running around, you will now get a short message with their name and how they are doing. This should make it easier to see when pets need to be fed and also to distinguish them if you have a lot of pets.

The whole feedback system (speech bubbles) has been redesigned to be more consistent. Instead of many different speech bubbles, there is now one that is colour-coded to match the topic of the message.
In addition, there are now new options:

1) if you try to harvest a plant that is not yet ripe, the name of the plant is now displayed. This way you can also identify unknown plants.

2) If you try to chop wood or stones, for which the axe/pickaxe is still too weak, you will also see the name of the wood/stone you are trying to chop.

3) many messages are now much more specific and say what exactly the problem is.


Game:

You can now sell cooked food to Emma at the grocery shop, or to the traders Mona and Marko. Emma offers the better prices for food. Almost all dishes can be sold and compared to the prices of the ingredients there are a few coins more :-) !

The prices for food have also been adjusted somewhat for this.

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ThemsAllTook
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« Reply #27 on: January 03, 2021, 10:37:53 AM »

Please don't create new threads for this game in devlogs when you already have one. I'm tired of always having to merge them. Bookmark this thread if you need to so that you can find it again when you have something new to post.
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