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1385189 Posts in 66327 Topics- by 58809 Members - Latest Member: foggermachine

November 28, 2020, 05:20:31 PM

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TIGSource ForumsCommunityDevLogsNEWS Behind the horizon - a RPG,farming,nature simulation game
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Author Topic: NEWS Behind the horizon - a RPG,farming,nature simulation game  (Read 1774 times)
Jadawin
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« Reply #20 on: November 22, 2020, 01:31:07 AM »

Hello Community,

there is again a small content update with mostly player requested little things that were still missing.


changelog 1.15

GUI
New menu that allows access to all menus in the game with a single click (access on the far right of the quick bar)

Objects can be placed directly on the quick bar. If the place was occupied, the item will land at the mouse pointer and can either be put back into the inventory or simply dropped on the ground, which will also land in the next free inventory place.


Graphic
Various groundcover textures were edited or redesigned.


Game
Possibility to steal vegetables and fruits! Up to now it was not allowed to harvest on foreign beds. This is now allowed with the corresponding consequences and it is up to the player to decide whether to use it (Note: NPCs don't like it at all when you steal and it is not good for your consciousness either).


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Jadawin
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« Reply #21 on: Today at 12:53:00 AM »

Hello Community,

I have completely re-created the textures of the ground coverings and also completely re-written the program part according to the new requirements. The single textures are now sorted, so that there are no more unsightly cuts and the flowers are placed as 2nd pass. I could even achieve a performance gain, which is of course only noticeable on netbooks with extremely low performance.


Changelog V1.15b:

graphics:
All ground cover textures have been redesigned and the graphics engine has been rewritten to make the landscape look more harmonious.

Stone textures have been improved


Game:
it is now possible to offer hay and feed the animals that normally eat grass in winter when the snow cover is closed. Previously, you had to either feed them their favourite food (needed for taming) or shovel the snow away. Feeding with hay satisfies the animal for a day and is important for all farm animals that produce something.

On the minimap above the houses it is now shown who lives there. This hopefully helps with orientation in Woodhome (NPCs almost always return home in the evening. Some eat in the restaurant first.)







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