Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411430 Posts in 69363 Topics- by 58416 Members - Latest Member: JamesAGreen

April 20, 2024, 01:46:11 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsProject Synthoxin: Week 28, full release!
Pages: [1] 2
Print
Author Topic: Project Synthoxin: Week 28, full release!  (Read 3578 times)
8-BitNovels
Level 0
***


View Profile
« on: June 29, 2020, 02:48:08 AM »

Project Synthoxin: Week 28
After 28 weeks, Synthoxin is finally completed!

https://8-bitnovels.itch.io/synthoxin
« Last Edit: January 04, 2021, 10:31:08 AM by 8-BitNovels » Logged
Thaumaturge
Level 10
*****



View Profile WWW
« Reply #1 on: June 29, 2020, 03:00:28 AM »

Welcome! ^_^

You should be able to post pictures using "img" tags, with the URL for the picture between the tags.

When creating or editing a post, you can either add the tags via the appropriate button from the panel above the text-entry area (said button is just below the button for italics on my screen), or by entering them manually. Either way, the result should look something like this:
Code:
[img]some-url-here[/img]
Logged

Eyon
Level 3
***



View Profile WWW
« Reply #2 on: June 29, 2020, 09:48:54 AM »

Yeah I don't know how to take the url from a picture in instagram, but if you have your pictures on twitter, facebook, tumblr, deviant art, art station or a place like that you can copy the url's from there

I took this one from your twitter for example. The picture was big so I reduced the size by typing
[.img width=512]https://pbs.twimg.com/media/EbYAT0HXQAEdKer?format=jpg&name=large[/img]
Logged

Mobile strategy game in the browser: https://eyon.itch.io/agentsxmonsters
Twitter: https://twitter.com/Eyon_Patrick
8-BitNovels
Level 0
***


View Profile
« Reply #3 on: July 06, 2020, 08:37:09 AM »

Hello there!
Anyways, this is gonna be a short one.
I finished making tall sprites (Ah yes, dechibying pixels, dissecting literal pixels, it isn't as weird as it sounds like!)
Plus I've the game cover done :3

And I've been working on an early build of the script.
Anyways, with the steam summer sale at large, I'm gonna just buy those tile sets and get into game developing...
Feel free to give feedback, uh, the game cover might not be understandable unless one play thy game, and the sprites... yeah... could use some feedback on them.

2 epic gamers found a solution to my picture problem so... have fun gazing at these low budgeted graphics?

Screenshots:

Logged
8-BitNovels
Level 0
***


View Profile
« Reply #4 on: July 13, 2020, 10:05:13 AM »

Hey!
So within the week, I've done some minor improvements on the script, it's not ready yet, but its getting there. Alongside with that, I've done some of the few images that shall be presented within the game and got the tile sets configured and bought to be prepared for the mapping.
And... we're in the mapping phase!
I finished all of the Prologues maps but... that would've been well... easy, since its within the single digit numbers.
Here goes nothing I guess!





Some of the maps I made:


Logged
ThemsAllTook
Administrator
Level 10
******



View Profile WWW
« Reply #5 on: July 13, 2020, 11:44:00 AM »

I've merged these into a single thread. You can post future updates for this game as a reply here instead of starting a new thread each time.
Logged

8-BitNovels
Level 0
***


View Profile
« Reply #6 on: July 20, 2020, 03:16:48 AM »

Project Synthoxin: Week 1

Hi! So before I can start with my next game and show images of the actual game, I'd to work on a few things, such as changing the menu. Feel free to give me some advice and your opinions of these stuff >.>

Most of the stuff that I've been working on is:
Making it full screen and removing the black bars
Getting a quit option (I've no idea why I didn't had this in my previous game...)
Having a new dialogue system
Getting a credits page (I've no idea what a credits page look like, so if you've any suggestion of a format, that'd be great!)
A new credits roll
New menu (Feel free to give me any tips to make it look better :> )
New screen menu

Logged
8-BitNovels
Level 0
***


View Profile
« Reply #7 on: July 27, 2020, 03:10:19 AM »

Project Synthoxin: Week 4
28 days.
Half way through mapping.
Anyways, by week 5 I should finish Day 5-7 maps, alongside with the Epilogue.
So, heres some sneak peeks of what I've been making this week,
Alongside with that, you can probably tell from the dumb mistakes I made, that I'm new to forums, so uh, is there a Spoiler feature? I can't find the icon, so is it like a specific line of text or??
Thanks  Smiley

Day 1:



Day 2:



Day 3:



Day 4:

Logged
8-BitNovels
Level 0
***


View Profile
« Reply #8 on: August 03, 2020, 06:02:21 AM »

Project Synthoxin: Week 5
So I've finished all of the maps, we did it!
Anyways, as a result, this means with all the maps completed, I'll be focusing towards adjusting them, through fogging, weather, lighting etc.

AKA, actually no I haven't finished the map ;-;
But we're getting there, by Week 6, I should be able to complete it all, if not then... ;-;

But here are some images, you can check the rest through here: https://www.instagram.com/8bitnovel/?hl=en
Because I don't wanna bombard you with these >.>

Examples:






Logged
8-BitNovels
Level 0
***


View Profile
« Reply #9 on: August 10, 2020, 02:36:49 AM »

Project Synthoxin: Week 6
This was one long week... 270 ish maps to finish lighting with...
With the maps done early I did some other work, such as getting assets to make the NPCs, creating fire now and there within the maps and smoke for the extra little details.

With the amount of maps done, there's too many in game screenshots, even so, those screen shots are heavily outnumbered by the maps.
So feel free to check the images through 8 Bit Novels social media.

Next week is gonna be developing the game, where Epilogue, Prologue and the 7 days, are split into 9 weeks of development. Obviously I might be early or late, but you'll see some screen shots next time, since this process might take a while longer then lighting up maps...

Link is below:
https://www.instagram.com/8bitnovel/?hl=en

Logged
8-BitNovels
Level 0
***


View Profile
« Reply #10 on: August 17, 2020, 12:26:54 AM »

Project Synthoxin: Week 7
So... yeah.
I've been busy.

Following the aftermath of constructing and finishing maps, went ahead onto development of the game, so here's the lay out:
Week 7 - Prologue
Week 8 - Day 1
Week 9 - Day 2
etc etc, until you reach Day 7, then Epilogue at the end (basically a 9 week plan).

Without further ado, let's talk of Week 7:
Finished prologue in 2 days, gave me a head start on Day 1.
And that's really it, of course, because I'm just one guy, who is also putting education first, this may be delayed. Hopefully by a minor amount, like 1-2 weeks.

But yeah... images can be seen through social media: https://www.instagram.com/8bitnovel/?hl=en
Logged
8-BitNovels
Level 0
***


View Profile
« Reply #11 on: August 24, 2020, 03:29:53 AM »

Project Synthoxin: Week 8
So... yes.
Following the finish of Day 1, I've been proceeding forwards to developing Day 2.
Which is now also done...
With the development going well and fast, I've been able to start on Day 3 as well at the end of the week,
Meaning that I'm 8 days ahead of Schedule, so it's all good.
Hopefully in the next 2 weeks, I'll be able to get Day 3+4 done before returning to my education which may or may not slow down development, we'll see.

But with experience over these weeks of developing, hopefully I'm used to it now to the point that I won't face much difficulty in terms of understanding and debugging.

Just like before, I don't wanna bombard this whole update with images, so Imma just leave the social media here for you to look at if you want to:
https://www.instagram.com/8bitnovel/?hl=en
Logged
8-BitNovels
Level 0
***


View Profile
« Reply #12 on: August 31, 2020, 01:01:48 AM »

Project Synthoxin: Week 9
Finished developing Day 3, 40% into Day 4.
I've about, a week and a half before I've to get back to school, so hopefully I'll keep the efficiency?
I don't really know, I'll be having a rough 3-4 hours per weekday, considering the exercise and revision I do.
Meh, least my eye bags won't increase so much.

Anyways, whoever's reading this, keeping track of this, following this, I'm guessing you're bored of me putting a link for the images, and there's not much this week, so Imma save it.

Looking forward to finishing all the development by middle of October, then I'll be up to debugging, and making the music, then releasing Alpha.
Logged
8-BitNovels
Level 0
***


View Profile
« Reply #13 on: September 07, 2020, 08:23:21 AM »

Project Synthoxin: Week 10
Double digits!
But lets get into business.

So I'm now on Day 5, 58% in, hopefully I can finish by October.
I'm practically on the verge of finishing Day 5 so that will be fine.

It's Day 6 and 7 that worries me, due to the increase of new towns to explore,
This means I'll have to create more sprites.

And what's more time consuming then developing?
Sprites...

So I'll be spending every other weekend creating the sprites for the specific towns and using week days for pure development.

Let's see by next week if I'm half way into Day 6 or not Smiley
Logged
8-BitNovels
Level 0
***


View Profile
« Reply #14 on: September 14, 2020, 10:40:06 AM »

Project Synthoxin: Week 11
So right now currently into developing Day 6 with 54% done

Once again, you're probably sick of me repeating this if you've been following the previous posts,
but hopefully I can actually finish for October.

As, if most of you know, on a personal side note, I've my GCSEs to take care of plus my health issues.

So yeah, hopefully I can finish this just in time for October, (Day 6, 7 and the Epilogue, alongside with the fixes I want to implement).

Then comes in the OST, SE, and BGS.
Logged
8-BitNovels
Level 0
***


View Profile
« Reply #15 on: September 21, 2020, 09:45:23 AM »

Project Synthoxin: Week 12
57% into Day 7.
At this rate, I'll be ahead of schedule
(20th, is Day 7, 27th is Epilogue)

Giving me extra time for certain fixtures.
Anyways, here's some photos with no context at all.
Enjoy!






Logged
8-BitNovels
Level 0
***


View Profile
« Reply #16 on: September 28, 2020, 10:36:35 AM »

Project Synthoxin: Week 13
So, Day 7 is done, Epilogue is done, now moving onto some fixtures I've planned until I reach the end of September, starting with the OST, 9 days counting, 16 things on the list. Guess its fair odds.

Here's some images without any context at all, do enjoy >.>




Logged
8-BitNovels
Level 0
***


View Profile
« Reply #17 on: October 05, 2020, 09:31:55 AM »

Project Synthoxin: Week 14
So the main storyline of the game is done, and the fixtures are done.
All that left is the OST, then whence finished (hopefully end of October) I'll implement the OST, BE and BGS.
Leading to some extra fixtures and then testing and hopefully, release.

But yeah... time to put my half-decent music skills to the test >.<




Logged
8-BitNovels
Level 0
***


View Profile
« Reply #18 on: October 12, 2020, 09:56:56 AM »

Project Synthoxin: Week 15
Finished the OST... long story short, most of the sounds are well going to be ambience then OST to get the environment right.

Anyways...
Week 16 - Implementing the OST
Week 17 - Implementing BGS
Week 18-19 - Implementing SE
Week 20-21 - Testing

Let's do this!



Logged
xjxoxhxnx
Level 0
*



View Profile
« Reply #19 on: October 12, 2020, 10:07:03 AM »

Very nice game crafting. What music are you using? any examples?
Logged

I code old style text based games
Pages: [1] 2
Print
Jump to:  

Theme orange-lt created by panic