Rogod
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« on: June 29, 2020, 01:24:18 PM » |
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Hi all! Here is Startron
v0.72 (short): | v0.72 (long): | v0.46: | v0.40: | v0.32: | v0.13: |
- The cosmos has a way to go yet, but we're hurriedly trying to get it ready for everybody!
- We've got planets and suns! And space stations with funny shaped windows!
- You can set up mines that feed into refineries and factories for your amusement if you're into that kinda thing...
- A bunch of things are in and working, but there may still be some bugs (those little guys will either crash your game or corrupt the cosmos beyond repair ).
Startron is a procedurally generated space sandbox game written in C# using mainly* codepage 437 for graphics. The concept of Startron was inspired by Dwarf Fortress, Star Trek: The Next Generation, Factorio, No Man's Sky, Rimworld & Starport: Galactic Empires. The graphics style is an arbitrary restriction to invoke creativity (seems to be working for me so far). Please bear with me while I get the ball rolling on all this - I am just a dude making a happy game and a website to go along with it. * I had to steal the ω and © characters otherwise things were gonna look really shonky Q: Do you want help? A: Unless you're a musician, this is a quest I've chosen to embark on alone. Q: When will this be done/finished/released? A: There is no end state for Startron, it'll simply be improved with each version as a labour-of-love exercise. (If you think about it, most indie sandbox games in recent years have also done this. Sure they define an arbitrary release point but then continue adding content well past that date so the concept of a "final version" and "release date" is meaningless - I am choosing to skip this nonsense in favour of just improving the game for people to enjoy.) Q: Will this be ported to anything else? A: At the moment, Startron is available for Windows and Linux. (Whether Startron works on OSX or not remains to be seen - have to find somebody who actually owns a Mac first ) I have no immediate plans to make Startron available on any other platform at this time. (I'd require some convincing before I embarked on another port.) Q: Is my language supported? A: At the moment, Startron is only available in English but the internationalisation code will readily accept other Latin-alphabet, left-to-right strings if I have a full set translated. Unfortunately, I don't know any other languages so would require volunteers to translate Startron for this purpose; if you want to translate Startron, I'll happily make your language an option available from the main menu. Q: Will this be multiplayer eventually? A: I highly doubt it; the direction I intend to move the project does not lend itself to that playstyle. However, there may be the possibility to share your cosmos file with people in the future while keeping your ship to yourself and this could lend itself to some kind of multi-user gameplay rather than realtime multiplayer - we'll see. Q: Will you ever upgrade the graphics? A: The furthest I am likely to go with the graphics is an optional sprite mode where every character just draws a little 16x16 picture instead but this is a nice-to-have for much further down the line and my intention is to fully support the current text-based graphics engine for the whole project. (The project philosophy thus far has been to remain text based for as long as possible to focus any artistic expression and keep the style consistent whilst also ensuring fast turnover of new features in an achievable and non-overreaching manner. If I swap the graphics engine for a sprite based one, I may as well draw actual pictures on those sprites instead of using characters and if I go that far, I may as well go one further and make Startron fully 3D in Unity with the latest and greatest tech available. This is just not a road I want to go down again as it has always lead to long drawn out development and a burnout on creating the assets required. Trust me, I have tens of gigabytes of half finished projects from the last 20 years that just got too big for their own boots - I am attempting to remedy this situation by creating something involved, in-depth & interesting, but, at the same time, achievable in scope.)
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« Last Edit: July 22, 2024, 02:10:13 AM by Rogod »
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bugboss
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« Reply #2 on: June 30, 2020, 02:55:42 PM » |
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Love the aesthetics! I think it's a very promising concept. Keep up the good work! Also: C# and .NET are great! You should stick to them (just kidding! Always go for what feels right for you)
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JobLeonard
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« Reply #3 on: June 30, 2020, 03:44:56 PM » |
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What is this? What is happening? Where can I get more?
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Rogod
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« Reply #4 on: July 01, 2020, 10:07:20 AM » |
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« Last Edit: September 17, 2020, 04:26:23 AM by Rogod »
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bugboss
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« Reply #5 on: July 01, 2020, 02:59:18 PM » |
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Got to play tonight and I must say it's looking great and has lots of potential! Really liked how the navigation between systems works, the switching between views and the objects looks. Some minor feedback I'd like to give (please, be advised that I have no experience with similar titles of this genre): UI/Navigation- I felt a bit lost with the craft system. I'm not sure if I missed, but I didn't know what key to press to switch between crafting options.
- I miss some visual feedback from my collecting and mining actions.
- Hitting "space" key on a planet/object draws a red character on the former. I'm not sure what I should do with it. I suppose it's to engrave something on the planet?
Minor Bugs- On the main screen, if you press and hold "G" for generate the game crashes. Well it's not a big deal, but it's there
Keep up the good work!
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Rogod
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« Reply #6 on: July 02, 2020, 12:48:01 AM » |
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Awesome - glad you managed to get it up and running! To address your points: - You need to use Ctrl+Up or Ctrl+Down to change what to build - I'm not surprised you felt lost with the building system on entities - I've only just added it and haven't added the quality-of-life prompts and key-highlights for it yet as there are still mechanics I need to implement (like roads and wires doing things) plus there are some graphical niggles I need to invest time in before it solidifies. Also it's worth noting that unlimited-building is switched on at the moment so no resources are required to build anything and nothing's being taken out of your inventory unless you sell it at a station (this can be toggled off on the main menu (with U) for the moment, but will presumably stunt a new cosmos as you won't be able to start building most of the things you need)
- Collecting and mining will become more apparent later, don't worry
- Hitting space will just be building whatever's selected in the build menu (presumably even if it's not open) so this can be fixed up later. - It sounds like you were just building roads :3
- I will address the generation-spam (it's probably crashing from saving a file so many times and clearly this needs throttled).
Ta :D
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« Last Edit: July 03, 2020, 03:33:01 PM by Rogod »
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bacon
Level 1
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« Reply #9 on: July 08, 2020, 07:39:50 AM » |
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This looks amazing and like it has so much potential. It's amazing to me nothing(?) like this has been done before?? Super excited to watch this develop!
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Rogod
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« Reply #10 on: July 08, 2020, 12:48:04 PM » |
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Thanks Bacon - the closest thing is probably Dwarf Fortress - but Cantata definitely beats the pants off Startron for complexity and polish - keep it up :D
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bacon
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« Reply #11 on: July 08, 2020, 02:46:31 PM » |
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Thanks Bacon - the closest thing is probably Dwarf Fortress - but Cantata definitely beats the pants off Startron for complexity and polish - keep it up :D That's what checks notes ...4 years of work will do haha. But thank you!
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JobLeonard
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« Reply #15 on: July 14, 2020, 11:08:20 PM » |
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Nice!
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JobLeonard
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« Reply #18 on: July 23, 2020, 02:37:25 PM » |
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Now that is a meme I haven't thought of in a looooong time
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Rogod
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« Reply #19 on: July 24, 2020, 12:06:13 AM » |
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Haha, spacejokes
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