JobLeonard
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« Reply #140 on: November 01, 2020, 12:44:24 PM » |
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While this is true, and I am old enough to remember teletext, I only looked at it myself one time just to go "Oh yea, what was all this... it's obsolete nowadays... oh that's how it works." then I never touched it again. (This musta been around 2005 I'd guess) Startron's graphics style is more likely to subconsciously resemble that of DOS games and Sinclair (Timex) Spectrum games as my adolescence included much tinkering with QuickBASIC examples on the family Windows 3.11 and a modern assessment of the art style on complicated Spectrum games like Tir Na Nog (both machines I still own for reference and nostalgia sake and the Spectrum being a gift purchased off Ebay for my 15th birthday - I am a generation younger than those who'd have used one in the 80s) I guess I often found lots of simple-graphics games that used these kinds of ways to make geometry appealing, yet I felt the developers sometimes had a lack of imagination; when you look at ASCII artwork on a Google image search, you can see all kinds of characters being used just to get different levels of saturation in a cell, yet lots of DOS interfaces or Spectrum games seemed to oversimplify their use of characters and I felt the games lost something thereby. (Another problem was that if a game's concept demanded something fanciful, the artist would opt for a 256-colour mode or an up-and-coming 3D perspective instead of just text.) Obviously later influence came from the generic "retro games" where everything's pixelized and games like Dwarf Fortress were coming along. So I realised a game could still be complex yet use an easily accessible way to create graphics. (Plus I just enjoy the challenge of seeing what complexities I can get characters on a page to perform - Winamp's Milkdrop plays a part in inspiring me there so I guess one can thank the demo scene for something.) So yea, if the game resembles teletext, this is likely convergent evolution or a coincidence. (Either that or it's a result of me being only a mediocre artist restricting myself to a grid for my own sanity and ease of comprehension while also trying to portray something more lofty.) (no, no, don't talk yourself down like that - this is a subconscious synthesis of influences together with working with the limitations of the chosen medium, nothing less)
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vdapps
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« Reply #142 on: November 05, 2020, 03:17:43 PM » |
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Nice shots as always. And I like your slogans for every version. Subtle and funny.
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Rogod
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« Reply #143 on: November 06, 2020, 01:44:45 AM » |
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Lol, I thought the second screenshot would look cooler than that - it's mostly empty space And after 57 one-liner slogans for each version, it's getting more difficult to find unique ones now. I will battle on though, as this is the most important facet the project.
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JobLeonard
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« Reply #146 on: November 16, 2020, 03:51:32 AM » |
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Are you three goats in a trenchcoat?
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vdapps
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« Reply #148 on: November 19, 2020, 04:32:38 PM » |
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So I take purple one. It's definitely most cool.
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JobLeonard
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« Reply #150 on: November 29, 2020, 11:53:40 PM » |
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It is though!
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vdapps
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« Reply #152 on: December 15, 2020, 10:10:13 AM » |
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Ehhm, how this spacejack is pl... . ohh, nevermind..
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Rogod
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« Reply #153 on: December 15, 2020, 10:53:07 AM » |
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Hah, there's always that one guy who asks
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JobLeonard
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« Reply #154 on: December 15, 2020, 11:38:10 AM » |
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Livestream a Let's Play Spacejack
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Rogod
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« Reply #155 on: December 15, 2020, 12:01:09 PM » |
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I don't even know how it's played :D!
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vdapps
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« Reply #157 on: December 16, 2020, 04:01:05 PM » |
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Spinning galaxies in ASCII, just wow! Will be also ASCII galaxy clusters and superclusters? Ohh, you already have it to some extent (background resembling Hubble deep field).
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Rogod
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« Reply #158 on: December 17, 2020, 01:25:34 AM » |
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Yea that's the impression I was trying to give off. But the game will likely not be going outside this scale - if I need more map, I'll just make the galaxy bigger (not going to other galaxies or universes in Startron )
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JobLeonard
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« Reply #159 on: December 17, 2020, 03:46:10 AM » |
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Just tried it out, looks great!
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