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TIGSource ForumsCommunityDevLogs▲ Startron ▲ (The procedurally generated ASCII space sandbox)
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Author Topic: ▲ Startron ▲ (The procedurally generated ASCII space sandbox)  (Read 70355 times)
Rogod
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« Reply #380 on: November 27, 2024, 02:27:57 PM »

Working on a more modular UI system after growing tired of my failed attempts to create a convincingly futuristic UI
 Pixel 30
Gomez
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Rogod
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« Reply #381 on: December 01, 2024, 11:15:29 AM »

Update v0.113

Tweaks & updates:
 Hand Joystick Tweaked the potanium lattice icon (it was derpily lop-sided Durr...?)
 Hand Joystick Binary stars now render without vertical displacement when viewed side-on
 Hand Joystick Ensured the starting system has a better chance for stuff in it (I found on more than one occasion I'd end up with just the starting planet (which you can't do anything with) and the space station, which is a huge hindrance at the start)
 Hand Joystick Changed the communications interference warning to just a message (it's not that important)
 Hand Joystick Allowed moving the cursor around the readyroom in all 4 directions
 Hand Joystick Jettisoned cargo now explodes when hitting the centre of the system
 Hand Joystick Converted the main in-game UI to use a new more modular UI system I've dubbed SDARS (Star Trek fans can probably work out what that acronym stands for lol)
 Pixel 30
 Hand Joystick Replaced the mining-in-progress ellipsis animation with a spinner for consistency with the rest of the UI
 Hand Joystick Remade the bridge interfaces using SDARS (this was the main reason I wanted a new system but I figured the rest of the UI needed an overhaul as well)
 Hand Joystick The camera now returns smoothly after cosmos panning is turned off
 Hand Joystick Added an option for turning off the UI animation effect
 Hand Joystick Added an audio alert on converting petroop


Bugs fixed in this version:
 Hand Any Key Fixed the galaxy not spinning when first loading a new cosmos immediately after generation
 Hand Any Key Fixed the local area on the bridge showing incorrectly orbiting debris
 Hand Any Key Fixed the wonky flashing transmission arrows for the system entity list
 Hand Any Key Fixed the missing space on the local ships prompt
 Hand Any Key Fixed the missing highlighting on bar shop prompts
 Hand Any Key Fixed engine colour addons staying in the cargo bay after installation
 Hand Any Key Fixed being able to beam onto superstructures to destroy bits of the overall structure
 Hand Any Key Fixed friend ship particles showing off the edges of the current side of a flippable entity


Dev stuff:
 Ninja Remove all the unused strings not used by SDARS (and some others I'd missed over the years)


The new UI system means the processing and rendering of action prompts are kept in sync. In all previous versions I was just winging it and keeping the logical part and the visual part in sync by pure diligence; now it's all handled in the processing loop and the renderer just does what it's told (cleaner & more efficient this way Gentleman). More gameplay to come in the next update - rewriting 80% of the UI was a big job so I figured it was time to draw a line and get this one out Gomez


« Last Edit: December 01, 2024, 11:24:09 AM by Rogod » Logged

Ramos
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« Reply #382 on: December 01, 2024, 12:07:49 PM »

Working on a more modular UI system after growing tired of my failed attempts to create a convincingly futuristic UI
 Pixel 30
Gomez

I like the UI traditions, you managed to give a nice personality to the interface itself
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Rogod
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« Reply #383 on: December 03, 2024, 01:04:40 PM »

give a nice personality to the interface itself
I thought so too :D
(Although that .gif was just a proof-of-concept, there won't actually be any UI that intrusively spreads out across the screen like that Big Laff )
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Rogod
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« Reply #384 on: December 08, 2024, 12:34:45 PM »

Update v0.114

Tweaks & updates:
 Hand Joystick Ensured there will always be pirates somewhere in the cosmos (unless you literally buy all the ships Big Laff)
 Hand Joystick Removed incurring a fine for damaging pirate ports
 Hand Joystick Added bounties in the administration room on stations
 Pixel 30
 Pixel 30 You can choose to go an pursue one for a reward
 Hand Joystick Added letters of apology from bounties (they'll hand you them and renounce their evil ways when hailed from the bridge)
 Hand Joystick Added a news report (on the TV in the space station bars) for completed bounties
 Hand Joystick Marginally sped up marquee text scrolling so it's less painful
 Hand Joystick Resources grabbed with the grabber now show in a list so you can see what you got
 Hand Joystick Added crashed ships - these can be found on almost any entity and provide some loot when salvaged
 Hand Joystick Rebalanced some shops and build templates (there were some issues with how I had the economy set up before)
 Hand Joystick Yards can now generate with things in them next to dwellings and cities
 Hand Joystick Added a ship search field on the local ships management interface on the bridge
 Hand Joystick Added a fullscreen toggle to the Unity versions (Alt+Enter)


Bugs fixed in this version:
 Hand Any Key Fixed deleting ship orders causing Startron to crash when there are none to delete
 Hand Any Key Fixed missing image for fuel pumps (they can rarely be acquired from grabbing materials, so I never noticed)
 Hand Any Key Fixed the material loot table not quite working in a couple of different ways


Dev stuff:
 Ninja Converted the up-down/left-right selectors in various menus to use SDARS under the hood


Fun stuff to go with the previous friend-ship update Gomez


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Rogod
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« Reply #385 on: December 09, 2024, 01:41:58 PM »

Update v0.115

Tweaks & updates:
 Hand Joystick Added an option to hide background entities (they can be distracting so I figured it was best to include the option)
 Hand Joystick Reorganised the parts shop and scrapyard a little more helpfully


Bugs fixed in this version:
 Hand Any Key Fixed being able to move around the ship/station while Captain's log is open
 Hand Any Key Fixed extractors not collecting oxorine on planets with atmospheres


I had other plans for this update but realised while playing casually that the rebalancing I'd done effectively blocked the player from progressing beyond tier 2 tech - Who, Me? oops Gomez


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Rogod
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« Reply #386 on: December 16, 2024, 01:10:53 PM »

Update v0.116

Tweaks & updates:
 Hand Joystick Added waves in lithrogen (looks best on ocean worlds, but works just as well in the lakes on barren worlds)
 Pixel 30
 Pixel 30 If you look long enough, this gif shows: parallax background stars, 3D background entities, parallax clouds with shadows, birds, shooting stars & waves
 Hand Joystick Randomised how potanium ore appears
 Hand Joystick When searching systems or ships, exact matches are prioritised


Bugs fixed in this version:
 Hand Any Key Fixed the terraformer soil colour indicator for lithrogen ocean worlds
 Hand Any Key Fixed collectibles and addons sometimes applying twice


Dev stuff:
 Ninja Organised all the util files better (basically touched every single file in the codebase Big Laff )
 Ninja Some other boring tech debt I needed to tidy up in the codebase (x2)


Just a small update in terms of features, but probably the last release until the new year as I'll be away over Xmas Gentleman Gomez


« Last Edit: December 16, 2024, 01:17:53 PM by Rogod » Logged

bayersglassey
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« Reply #387 on: January 04, 2025, 01:04:38 AM »

The rotating planet looks incredibly satisfying.
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